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Old 09-06-20, 21:30   #501
Dermahn
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Originally Posted by Kubsy View Post
Hello,

I don’t know if that’s the engine related bug and I don’t know if it’s fixable in Tr5main or trng.

So basically when I was playing custom levels (today I played „the beginning” by Geckokid) I started to notice that when Lara picks up medpack and I use 0 or 9 key shortcuts then Lara is not healed and the medpack dissapears even when I reload then it does that.

Will that be fixed in Tr5Main?
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Originally Posted by Krystian View Post
^ I just checked by giving The Beginning a run. Collected some medipacks. I healed using the hotkeys and everything works fine, Lara heals and one medipack gets used.
In fact I don't recall ever encountering this bug with other levels (not saying it doesn't exist, but I never had this experience personally).

So this doesn't seem like a general bug. But when we get to the right stage with the project, it could be looked into what causes it and if possible, how to fix it.
This is an (apparently not so well known) bug. It happens when you only have 1 medipack left and use the hotkeys to heal. AFAIK the game reduces the medipack amount first, before healing Lara. Should be an easy fix

There's another glitch involving the hotkeys. You can use 2 medipacks in the inventory by using one of the hotkeys and then selecting a medipack. This is used in the speedrun to underflow the medipack count and gain unlimited medipacks.
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Old 10-06-20, 20:08   #502
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Do you think the baboon is safe now Youtube
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Old 13-06-20, 20:11   #503
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Wow this project is simply awesome!

I didn't know that Lara couldn't climb on diagonal ledges, it never even occoured to me. does that mean that all this time there has never been any shape other than a square in the main games that Lara was able to climb? huh.

Noob question: How will all of these improvements be used? Will they be added into the the main Tomb Raider 4 and 5 games or will the be used in the Level Editor? Will there everr be support for framerates above 30FPS? And also, when this becomes mainstream, will people actually be able to make level editor games will all these improvements? If so, thats will be super awesome! We don't need Square to remake our beloved games if the fans can do it themselves.

I've always wanted to create a 1:1 remake of the classics in the level editor with some improvements to the game. Maybe when this is released I will finally teach myself how to use the engine and make it a reality.
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Old 13-06-20, 20:55   #504
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I didn't know that Lara couldn't climb on diagonal ledges, it never even occoured to me. does that mean that all this time there has never been any shape other than a square in the main games that Lara was able to climb? huh.
Correct.
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Old 13-06-20, 21:22   #505
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Originally Posted by ToMbRaIdErxFtW View Post
Noob question: How will all of these improvements be used? Will they be added into the the main Tomb Raider 4 and 5 games or will the be used in the Level Editor? Will there everr be support for framerates above 30FPS? And also, when this becomes mainstream, will people actually be able to make level editor games will all these improvements? If so, thats will be super awesome! We don't need Square to remake our beloved games if the fans can do it themselves.
This is a new game engine altogether, albeit based off of the Tomb Raider Chronicles engine. This means that these changes won't get retroactively supported / added to previous games or the TRLE.
About framerates over 30FPS, it will be possible for rendering, but not with game logic (for now anyway, it's a bit too complicated to get into detail why this is the case).
And yes, this is intended primarily as a replacement for the limited TRLE, so people can build custom levels with it.
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Old 01-07-20, 22:49   #506
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What progress should the project make this year or not?
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Больше бы деталей, стадия какая разработки?
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Old 02-07-20, 12:21   #507
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There is certain progress in renderer - real cube maps, indirect lighting, ambient cube lighting and stuff.

As for other things - progress is kinda slowed down in the past weeks, I guess people have other stuff to do in their life
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Old 02-07-20, 12:38   #508
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there is certain progress in renderer - real cube maps, indirect lighting, ambient cube lighting and stuff.

As for other things - progress is kinda slowed down in the past weeks, i guess people have other stuff to do in their life
Спасибо за объяснение. Я связался с Арсунтом, он поправит лимит звуков с 256 до 370.

Arsunt:
Добрый день! Чит dozy будет реализован в одной из следующих версий, причем должным образом. За основу я взял реализацию Dozy из бета-версии для PSX. В качестве интересного бонуса Лара в режиме полета будет иметь золотой облик (так было в PSX).

Насчет звуков. Структура файла устроена таким образом, что звуки описаны в самом конце файла, и представлены несколькими таблицами. В таблице SampleLUT файла находится ровно 370 слотов. Каждый слот может иметь значение -1, если слот не используется, или значение от 0 и выше. Это число является порядковым номером в следующих за ней таблицах SampleInfos и SampleIndices . В первой таблице хранится информация о звуковых эффектах - громкость, частота, флаги. Во второй хранятся порядковые номера эффектов в файле main.SFX (также отсчет от 0).

Размер этих двух таблиц ограничен 256 звуками внутри кода игрового движка. Это ограничение я могу снять, однако все равно останется ограничение в 370 звуков для SampleLUT , продиктованное форматом файла уровня. Достаточно ли будет изменения ограничения с 256 на 370?

Last edited by vasatomb; 02-07-20 at 12:56.
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Old 02-07-20, 12:48   #509
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Quote:
Originally Posted by Lwmte View Post
There is certain progress in renderer - real cube maps, indirect lighting, ambient cube lighting and stuff.

As for other things - progress is kinda slowed down in the past weeks, I guess people have other stuff to do in their life
That's cool. What's a "real cube map"?
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Old 02-07-20, 12:53   #510
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Basically this: https://streamable.com/opub54
Video by Raildex
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