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Old 27-04-21, 10:09   #131
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Do any of you know that Core Design really wanted to develop 3 Tomb Raider games rather than 6 games for the Tomb Raider series?
you truly are the expert
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Old 27-04-21, 11:40   #132
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Do any of you know that Core Design really wanted to develop 3 Tomb Raider games rather than 6 games for the Tomb Raider series?
I think Eidos kept pressing Core to make more Tomb Raider games. Certainly that was the case after four or five games anyway.
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Old 27-04-21, 14:22   #133
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Maybe purple stars and feng shui are at work here
I love the concept that the timing in that period with the Feng Shui Flying Stars was all working in motion with the original concept of Core Design simultaneously. Then things already changed from the previous period to this period as we're in now!!! Even Lara's house looks like an amazing Feng Shui type of environment for her to live in

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I'm not sure about Core team wanting an exact quantity of games for Lara, but it seems that they needed a pause from the year by year realeses.
Yes. I can understand that because I remember what Heather Gibson said in the video that they thought a trilogy would of been more than enough to develop and that was it. But I however love the idea that Lara and the Tomb Raider franchise will always become a legend and I believe they will continue on developing more games in the main series so we'll see what will happen in the future for the franchise.

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you truly are the expert
YES!! Thank you for complimenting to me that I am the expert because I have learned to become a fanatic with what they develop in the franchise which will always be very interesting to explore all of the hidden secrets that's still out there after when Core Design was all finished with getting defunct.

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I think Eidos kept pressing Core to make more Tomb Raider games. Certainly that was the case after four or five games anyway.
It's at least very cool that all of the 5 Tomb Raider games were finished properly so they could get released for all of those years from 1996 - 2000. In my personal opinion I believe it was necessary to do that because they were able to develop all those games quickly with the PS1 environment. And even I still enjoy playing them on my PS2 with component cables to load the games very quick and those games have a very fast refresh rate in them.
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Old 27-04-21, 15:45   #134
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It's at least very cool that all of the 5 Tomb Raider games were finished properly so they could get released for all of those years from 1996 - 2000. In my personal opinion I believe it was necessary to do that because they were able to develop all those games quickly with the PS1 environment. And even I still enjoy playing them on my PS2 with component cables to load the games very quick and those games have a very fast refresh rate in them.
I think that all of Core's Tomb Raiders would've been successful had it not been for AOD getting rushed and not being completed properly. If it had been done properly, then I think that AOD would've been much better as an individual game and the trilogy would've gone ahead like planned.
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Old 27-04-21, 16:40   #135
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I think that all of Core's Tomb Raiders would've been successful had it not been for AOD getting rushed and not being completed properly. If it had been done properly, then I think that AOD would've been much better as an individual game and the trilogy would've gone ahead like planned.
Yes and there could of been more ambience in the rest of the game for AOD and more sound fx as well I believe. More stuff could of been added inside of AOD'S plot as well. But unfortunately yes Eidos was pressuring too much at Core Design to get it all over and done with for no dramatic reason which was unnecessary. I really think AOD could have been released in late July or early/mid August 2003. That could of been the perfect timing for AOD to get released because it needed six to eight weeks before it was really ready to get released. How could they even start developing AOD while they were developing TR5 simultaneously?
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Old 27-04-21, 20:08   #136
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Do any of you know that Core Design really wanted to develop 3 Tomb Raider games rather than 6 games for the Tomb Raider series?
When the series reached international success, which was reinforced with Tomb Raider II, Core's plan was to do only a trilogy, and then rest.
Tomb Raider III was originally supposed to be a spin-off called The Further Adventures of Lara Croft. As the developers introduced new ideas, it became a full-fledged sequel.
The game was supposed to come out in 1999 and was supposed to have a new graphics engine, which would give new moves and new animations for Lara. The demand for a new Tomb Raider game in the market and from many fans was great, so Eidos asked to reduce the time and to release the game no later than 1998.
The team was forced to tear down the imaginary house of cards they had created and, with the help of Martin Gibbins, improved the Tomb Raider II graphics engine, once an improved version of the Tomb Raider graphics engine.
With the release of Tomb Raider III, in 1998, Core hoped that they temporarily finished developing new Tomb Raider games but it wasn't. Eidos managed to make the developers themselves hate Lara: they began to lose interest and will, they buried Lara under the rubble of the Temple of Horus in Tomb Raider The Last Revelation because they wanted to kill her forever; they called Tomb Raider Chronicles "a bunch of bull****" due to its forced development. The only hope at the time was Tomb Raider Next Generation, which later became The Angel of Darkness, which instead led to the failure of Core and the death of its Lara Croft, due to the problems already known.

You can hardly realize the project of resting when you work under the addiction of someone (Eidos in this case) who thinks only and exclusively about earnings and success, sucking your blood. That's it.

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Old 27-04-21, 21:08   #137
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Originally Posted by Guy N. Cognito View Post
When the series reached international success, which was reinforced with Tomb Raider II, Core's plan was to do only a trilogy, and then rest.
Tomb Raider III was originally supposed to be a spin-off called The Further Adventures of Lara Croft. As the developers introduced new ideas, it became a full-fledged sequel.
The game was supposed to come out in 1999 and was supposed to have a new graphics engine, which would give new moves and new animations for Lara. The demand for a new Tomb Raider game in the market and from many fans was great, so Eidos asked to reduce the time and to release the game no later than 1998.
The team was forced to tear down the imaginary house of cards they had created and, with the help of Martin Gibbins, improved the Tomb Raider II graphics engine, once an improved version of the Tomb Raider graphics engine.
With the release of Tomb Raider III, in 1998, Core hoped that they temporarily finished developing new Tomb Raider games but it wasn't. Eidos managed to make the developers themselves hate Lara: they began to lose interest and will, they buried Lara under the rubble of the Temple of Horus in Tomb Raider The Last Revelation because they wanted to kill her forever; they called Tomb Raider Chronicles "a bunch of bull****" due to its forced development. The only hope at the time was Tomb Raider Next Generation, which later became The Angel of Darkness, which instead led to the failure of Core and the death of its Lara Croft, due to the problems already known.

You can hardly realize the project of resting when you work under the addiction of someone (Eidos in this case) who thinks only and exclusively about earnings and success, sucking your blood. That's it.
Yes. I can absolutely understand so much about that. Eidos was enforcing their own input to Core Design to develop more than three Tomb Raider games even after when they decided to kill Lara inside of that tomb in Temple of Horus because they got tired of working too much to make more Tomb Raider games then finally all of the Tomb Raider development STOPPED for Core Design even if they felt more ambitious to develop a trilogy for AOD. And I think after when they were trying to develop the AOD trilogy, it probably could of stopped right there. Do you believe so? I don't even think they would even bother rebooting the franchise after when they were planning on developing a trilogy for AOD.
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Old 28-04-21, 11:31   #138
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From what I've been told, Eidos made a lot of money from Tomb Raider, and so they insisted for Core to keep going with Tomb Raider because of the financial gain. If Eidos were struggling financially and were in desperate need of the money, then I can understand it. If Eidos had plenty of money and did it out of greed, then that is harder for me to frogive.
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Old 28-04-21, 12:29   #139
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I don't understand how Eidos could be struggling financially when Lara was generating profits from announcements, a movie, magazines covers, U2, the games selling around the world... There are clear signs of mismanagement there.

What i can see is that TRIII would have benefited a lot if It were released on 99. The graphical update on TLR is amazing for ps1, a lot of new movements and a much better storyline.

I can say all this even if TR3 is my favourite, i also find funny how the devs hate so much Chronicles but there are a lot of improvements and a lot of work put on the game (all the fmvs, cutscenes, programming new kind of enemies AI). I love all the 6 originals, 9 including the gold expansions, so somehow everything works fine for me :P
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Old 28-04-21, 15:25   #140
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I don't understand how Eidos could be struggling financially when Lara was generating profits from announcements, a movie, magazines covers, U2, the games selling around the world... There are clear signs of mismanagement there.
Would Eidos have made money from all of those things?
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