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Old 08-03-20, 16:53   #91
LaraCablara
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I dont believe that about Fighting Force either. I remember buying the game because it had the Core Design logo and then playing it thinking this is ugly as heck
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Old 08-03-20, 17:09   #92
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Nah. People hate Lara using a bow. You think they would have liked that ?
Yes, I do.
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At those times just 1 year was more than enough for making great sequels on ps1.
I agree. But the devs don't agree.
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This that first 4 TR games each one sold like 6 million copies is a proof that they made a right choice of making yearly sequels.
No, because it led to AoD, that led to Core losing TR, that led to it slowly dying and it died in 2013, sadly.
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Old 08-03-20, 18:02   #93
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Yes, I do.

I agree. But the devs don't agree.

No, because it led to AoD, that led to Core losing TR, that led to it slowly dying and it died in 2013, sadly.
Developers rarely ever want to release a finished product. Because they just want to make the game better and better for 10 years.

Developers should always be controlled by the director. Otherwise the product will turn into another Duke Nukem Forever situation.

Also TR 1-4 were not what lead to TR Aod. It was the incompetence of both Core and Eidos from 2000-2003 that lead TR to that disaster.

if you don't know the entirety of Final Fantasy 7 was made in 1 year so 1 year was more than enough for making sequels in ps1 era games.

Last edited by dg1995; 08-03-20 at 20:02.
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Old 08-03-20, 19:56   #94
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Bad management from the novice developers that were working on AoD before the main team merged. Because the main team was working on Chronicles, a game Eidos made them do. So, in the end, it's still entirely Eidos fault.
Eidos promised Core loads of money for TR5 and it was Jeremy Heath-Smith who agreed to that. It was also Jeremy who agreed to shoehorn all the fancy features Eidos wanted into TRAOD, even though he said himself that he could have just sticked to the idea of making TR1 Remake. He also left the inexperienced team all by itself:
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(Ady) Smith notes that different hubs of people didn't want to talk to each other, and Jeremy Heath-Smith wasn't around enough to steer the ship back on course. "He was overseeing the new development projects that Eidos were picking up, so he was away quite a lot of the time from the actual company," Smith says. "I think he took his hand off the ball with Tomb Raider: The Angel of Darkness with having to go into that job role."
At the same time Project Eden and Herdy Gerdy were being made by other teams so it's also not like the "experienced" team was all working on TR5. Core could have halted progress of less important titles and just put full focus on their most important IP.

Last edited by Caesum; 08-03-20 at 21:39.
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Old 08-03-20, 21:06   #95
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Totally missed the point. I refuse to join another reboot versus classic argument.

As for the outcome of AOD I need to say first of all that I really enjoy the game. But generally speaking, it was perceived as a failure. The game does lack severely in certain aspects given that they had three years to develop the game. Which was a very long time to be fair. Sure someone said that there were technical issues, but I feel like every development team does at some point. They don't last years without the ability to overcome them. Otherwise it just proves that they weren't the best developers out there. I won't idolize Eidos for it's management but I truly believe Core handled things wrong too. Anyway, pointing fingers 17 years after it's release is redundant.
So? Even it was. Ppl make mistakes and can also overcome them and GROW. Its part of experience.

"Yeah something ****ed up, we learn from that-let's not do that again!".

Have you seen TR:AE?
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Old 08-03-20, 22:26   #96
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Well-written, I agree with most of the things you pointed out.

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So? Even it was. Ppl make mistakes and can also overcome them and GROW. Its part of experience.

"Yeah something ****ed up, we learn from that-let's not do that again!".

Have you seen TR:AE?
I also agree. They learnt and gave the franchise a brand new start and gave the torch to a new developer. All good things come to an end and so did the core era. It was due time. I've seen the anniversary edition and, very unpopular opinion, thought it looked terrible. Not only that but it was a very strange stunt to even create it in the first place. They knew well enough that they had no rights or whatsoever over the franchise and that the game would never see daylight on gamestore shelves. Core had it's golden years in the nineties and I truly appreciate their games, but they just couldn't keep up with their own standards. It's a rather sad story but it's also inspiring. Change is a part of life, never take anything for granted and life is too short for eternal regret. I'm sure that the employees of Core found ambition in other projects since then.
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Old 08-03-20, 22:44   #97
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TR should've never let Core's hands. It was the worst thing that could happen to the franchise. It's a terrible tragedy that Crystal got its hands on it. It's very sad that Eidos had the rights to the IP and not Core. I prefer it when dev studios own the IPs instead of publishers.
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Old 09-03-20, 07:58   #98
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I'm sure that the employees of Core found ambition in other projects since then.
No.

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TR should've never let Core's hands. It was the worst thing that could happen to the franchise. It's a terrible tragedy that Crystal got its hands on it. It's very sad that Eidos had the rights to the IP and not Core. I prefer it when dev studios own the IPs instead of publishers.
Same.
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Old 09-03-20, 08:50   #99
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TR should've never let Core's hands. It was the worst thing that could happen to the franchise. It's a terrible tragedy that Crystal got its hands on it. It's very sad that Eidos had the rights to the IP and not Core. I prefer it when dev studios own the IPs instead of publishers.
Well. It was Core Design themselves that wanted to get rid of TR ip after the release of AOD.

They even told Eidos to give TR to another developer and let them work on another ips.(They even gave Crystal Design all the TR concept and ideas that they had make. TR 2013 was based on a TR concept by Core where Lara gets stuck in an island)

imo they should have abandoned TR ip after the release of TR 4.(Similar to the way that Naughty Dog abandoned Crash Bandicot after the release of PS2)
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Old 09-03-20, 09:03   #100
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It is just me or the thread changed its course?
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