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#91 |
Professor
Join Date: Feb 2006
Posts: 3,429
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I dont believe that about Fighting Force either. I remember buying the game because it had the Core Design logo and then playing it thinking this is ugly as heck
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#92 | ||
Archaeologist
Join Date: Dec 2015
Location: Brazil
Posts: 2,440
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No, because it led to AoD, that led to Core losing TR, that led to it slowly dying and it died in 2013, sadly.
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#93 | |
Archaeologist
Join Date: Mar 2019
Posts: 1,779
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Developers should always be controlled by the director. Otherwise the product will turn into another Duke Nukem Forever situation. Also TR 1-4 were not what lead to TR Aod. It was the incompetence of both Core and Eidos from 2000-2003 that lead TR to that disaster. if you don't know the entirety of Final Fantasy 7 was made in 1 year so 1 year was more than enough for making sequels in ps1 era games. Last edited by dg1995; 08-03-20 at 20:02. |
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#94 | ||
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,058
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Last edited by Caesum; 08-03-20 at 21:39. |
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#95 | |
Inactive
Join Date: Oct 2016
Posts: 3,888
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"Yeah something ****ed up, we learn from that-let's not do that again!". Have you seen TR:AE? |
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#96 | |
Archaeologist
Join Date: Apr 2013
Posts: 1,595
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I also agree. They learnt and gave the franchise a brand new start and gave the torch to a new developer. All good things come to an end and so did the core era. It was due time. I've seen the anniversary edition and, very unpopular opinion, thought it looked terrible. Not only that but it was a very strange stunt to even create it in the first place. They knew well enough that they had no rights or whatsoever over the franchise and that the game would never see daylight on gamestore shelves. Core had it's golden years in the nineties and I truly appreciate their games, but they just couldn't keep up with their own standards. It's a rather sad story but it's also inspiring. Change is a part of life, never take anything for granted and life is too short for eternal regret. I'm sure that the employees of Core found ambition in other projects since then.
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Remember Last edited by Maverin; 08-03-20 at 22:29. |
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#97 |
Archaeologist
Join Date: Dec 2015
Location: Brazil
Posts: 2,440
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TR should've never let Core's hands. It was the worst thing that could happen to the franchise. It's a terrible tragedy that Crystal got its hands on it. It's very sad that Eidos had the rights to the IP and not Core. I prefer it when dev studios own the IPs instead of publishers.
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#98 | ||
Inactive
Join Date: Oct 2016
Posts: 3,888
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#99 | |
Archaeologist
Join Date: Mar 2019
Posts: 1,779
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They even told Eidos to give TR to another developer and let them work on another ips.(They even gave Crystal Design all the TR concept and ideas that they had make. TR 2013 was based on a TR concept by Core where Lara gets stuck in an island) imo they should have abandoned TR ip after the release of TR 4.(Similar to the way that Naughty Dog abandoned Crash Bandicot after the release of PS2) |
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#100 |
Student
Join Date: Jul 2015
Location: Your Dreams
Posts: 197
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It is just me or the thread changed its course?
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