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#111 |
Professor
Join Date: Aug 2019
Location: Pie Titty
Posts: 3,899
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Jeremy Heath-Smith is the co-founder of Core Design. AoD’s failure embarrassed him so he quit his job, leaving his position to Gavin Rummery.
Believe me, the staff themselves were tired of TR. That’s why they literally killed Lara in the end of TRIV. Jeremy didn’t approve this of course.
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Talk about being your own worst enemy. |
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#112 | ||
Relic Hunter
Join Date: Jul 2012
Posts: 6,507
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Every 4th TR game is a "SoFt ReBoOt" 🤡 |
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#113 | |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,058
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That being said I have no idea if Free Running run on a new engine, or was it a heavily modified TRAOD engine. They hated the engine so I honestly doubt that. Even the TR5 code is filled with swearing. |
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#114 |
Unverified User
Join Date: Jan 2008
Location: Deutschland
Posts: 5,140
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#115 |
Archaeologist
Join Date: Dec 2015
Location: Brazil
Posts: 2,440
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If they hated TR to some extent, it was because of Eidos and their need for annual cashgrabs. That said, I was too harsh here earlier. Jeremy's heart was in the right place in wishing to give the dev team rest time. It was Eidos being stupid and/or Crystal being backstaby that sealed the sad fate of this franchise. And even the article dg1995 posted places TR 10th Anniversary's creation after Core team was supposedly tired of TR, so they weren't all that done with it, no.
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Don the braid, raid the world Last edited by paulojr_mam; 10-03-20 at 15:25. |
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#116 |
Inactive
Join Date: Oct 2016
Posts: 3,888
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Okay, so you're telling me I should loathe the members of Core Design since they grew tired and hate for classic Lara themselves?
Hearing tat, I don't even know where to stand with Lara Croft Tomb Raider anymore. You'd figure a creator of such would unconditionally love what they create without ever dare trying to kill it off, grow tired of it. |
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#117 | |
Professor
Join Date: Nov 2017
Location: England
Posts: 3,362
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#118 | |
Archaeologist
Join Date: Mar 2019
Posts: 1,793
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Even famous game directors such as Tim Schafer and hideki kamiya hate making sequels. Game developers love to create new stuff,new characters, new worlds and new gameplay ideas rather than making the same stuff with better graphics and some minor improvements here and there. Every developer has a dream game in his mind that he wants to make someday. I think Core Design guys were satisfied with TR 4 and had no idea how to make it better rather than making the sequel different in gameplay. That is why they didn't want to make more TR games. It's also not out of logic that they began hating it. I mean they have to play the game they are making in the whole development time over and over again.(None of us wants to spend 1 year just playing 1 game over and over again) Last edited by dg1995; 11-03-20 at 22:01. |
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#119 | |
Archaeologist
Join Date: Dec 2015
Location: Brazil
Posts: 2,440
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I disagree that all creators grow tired of the things they do. They might be willing to alternate between IPs. Many book writers, for example, have two book sagas in tandem that they alternate and it's common to hear them say in interviews that one helps them write the other because they can rest from a certain style. Even if Core dropped TR for a few years, they would eventually feel the need to return to it, I'm sure. And Jeremy thought the same. Too bad Eidos couldn't do without annual sequels. I see it more clearly now, though. Core didn't have a chance to try TR again simply because Eidos was in a bad situation at that moment economic-wise, which led to Core being in a bad situation. But cancelling 10th Anniversary was a definite, unarguable mistake. If games are made from a creative point of view, and not from a business view that they are being done nowadays, they don't toil creativity. Look at Mario and Zelda, for example. Not that games aren't a business, but it's very unbalanced to the business side vs the creativity side right now, and the TR brand is one of the worst offenders of that unbalance.
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Don the braid, raid the world Last edited by paulojr_mam; 12-03-20 at 14:47. |
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#120 |
Tomb Raider
Join Date: Oct 2016
Posts: 10,154
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They grew tired of the series yes, but only really because they were being worked into the ground so greedy Eidos could get a yearly injection of cash. That was why they got bored and wanted to kill Lara off. It was a kind of "**** you" to Eidos and done in some hope they could get a damn break for a while.
Everything that went wrong with Tomb Raider is down to the demand for them to be rushed out quickly, not down to CORE "giving up" or "not having ability to innovate". I always say, TR1 and 2 were fine as they were. Then, they needed at least 18 months, if not 2 years, production time on the game that would be TR3 to make it a bigger jump in quality. That third game should have been the last title on PS1. They should have then gone full-throttle on the PS2 debut and that would have been much better. |
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