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#121 | ||
Inactive
Join Date: Oct 2016
Posts: 3,888
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#122 |
Archaeologist
Join Date: Jun 2011
Posts: 1,323
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I think sometimes people forget there's only one side of the story we've ever heard... And that is that of Core. who knows what went down behind the scenes... can't recall where I read it but I remember there was a really bad atmosphere in the office at the time of the classic TR's (from TR2 onward)
Like I said, not that I want to blame core on anything but we've never heard the story from any eidos employees, or hell even any from crystal d. (at least as far as I can remember) so it seems a bit unfair members here are only bashing everything but core, and praising core to the heavens. just my two cents - and this is coming from a really big classic fan Last edited by malferink; 12-03-20 at 20:42. |
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#123 | |
Archaeologist
Join Date: Mar 2019
Posts: 1,789
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In my opinion if Core Design was really as good as some people here believe then they would have made more awesome games than just TR games and they wouldn't have gone bankrupt. Fans here blame Eidos for cancelling TR anniversary Edition by core and yet they never talk about this that Core design never managed to make any hit game after TR AOD.(At very least the developers of Bubsy 3D managed to make Syphon Filter after that.) Also weren't Core Disign TR 1 Remake a violation of their rule ? They agreed to allow Crystal to make the next TR game. But they just decided to make a remake of TR 1 the same year as Legend and compete with them. I'm pretty sure that Core Design handled AOD very badly. Even according to that article they always told Eidos that AOD will release "when it's ready". That behavior is completely wrong. Because if developers want they can work on a game for 10-20 years and just improve it,make it better and add more features but never release it. Core design also added lots of unnecessary features in AOD(Stealth,Kurtis sections,RPG mechanics) which if they never wasted their time on them they could make the base gameplay much better. It kinda looks like that they wanted to make the most revolutionary game of all time which they failed at that.(I'm pretty sure the game wouldn't become better if it would be delayed since they would just spend that time adding more unnecessary features than making the gameplay better) As for yearly sequels, I'm pretty sure that Core Design management was completely okay with that. Alongside this Core also gave Eidos the results they wanted by making 3 sequels as successful as the first TR game. So both Eidos and Core were happy about yearly sequels. |
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#124 | |
Archaeologist
Join Date: Dec 2015
Location: Brazil
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I do think it's odd how Core was making games that didn't draw a lot of attention, then they made this incredible TR series, then they went back to doing average games. But the fact they're a one-hit (or more accurately a one-franchise) wonder, doesn't mean they're less skilled at that one-hit.
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#125 |
Archaeologist
Join Date: Mar 2019
Posts: 1,789
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#126 | |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,058
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Okay guys we really went offtopic with this (3 pages of TRAOD talk, wow!) so I took the liberty and created a new thread just for this conversation.
If you want to continue talking about TRAOD I strongly suggest writing it here: https://www.tombraiderforums.com/sho...73#post8178073 (I hope mods are okay with that) If we could please move on here with TR3 related conversation now that would be great! Just to remind the last TR3 related post: Quote:
Last edited by Caesum; 13-03-20 at 13:11. |
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#127 | |
Archaeologist
Join Date: Jun 2011
Posts: 1,323
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#128 |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,058
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There's nothing stopping you from continuing it in the other thread. Also not my fault that apparently TR3 is not interesting enough to continue the proper discussion.
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#129 |
Archaeologist
Join Date: Mar 2019
Posts: 1,789
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BTW, didn't MGS 1 only supported like 4 npcs on screen at most ?
I think TR 3 supported more npcs on screen and it also had NPCs that could fight with each other. I still believe that TR 3 has better graphics compare to MGS 1. |
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#130 |
Archaeologist
Join Date: Dec 2015
Location: Brazil
Posts: 2,440
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I agree. I don't see what MGS does that is so incredible, except being a good-looking fully polygonal rather open game on PS1 which is rare.
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