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#151 | |
Inactive
Join Date: Oct 2016
Posts: 3,888
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Bye with that. Whether my three-year old level sets gets to trle.net is not a big deal. It only needed a walk through not present on the current hosted site. I stated my opinion which is on topic. It ends there. You chose to derail it yourself by the simply fact you cannot handle others opinions on such a matter. Last edited by New Dwight; 17-03-20 at 06:04. |
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#152 |
Archaeologist
Join Date: Dec 2015
Location: Brazil
Posts: 2,440
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To be fair, gameplay has a space in this discussion. Much more of TR3 is "interactable" compared to most other games (including MGS). And I imagine it takes more processing of (complex) colision because of that. Even then, the game is better looking than most other games on PS1.
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Don the braid, raid the world |
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#153 | |
Inactive
Join Date: Jan 2019
Posts: 143
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#154 | |
Tomb Raider
Join Date: Jan 2006
Location: Visa Versace
Posts: 22,530
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Are TR3's graphics ahead of their time? No. But that doesn't change the fact it's a good looking game (imo). As a trle level builder, it would take a lot of work to even replicate a typical Metal Gear Solid 1 level but it's entirely possible. I have no doubt that with a different workflow and adaptation (smaller levels for example), the TR3 engine could produce a level which looks like MGS1 level - possibly more doable than TR4 which lacks stealth/AI and laser traps. Maybe I should attempt something in the unofficial TR3 editor at some point. |
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#155 | |
Professor
Join Date: Nov 2017
Location: England
Posts: 3,362
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I guess when I said the graphics are ahead of their time, I mainly meant that there are effects present that even current and last gen games don't bother to feature:
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#156 | ||
Student
Join Date: Jul 2015
Location: Your Dreams
Posts: 197
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And what do you mean "dated by TR2"?
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Don't Tread on Me. Last edited by ReH_; 17-03-20 at 20:19. |
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#157 | |
Tomb Raider
Join Date: Apr 2012
Location: Insanity
Posts: 10,281
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TR1 had the excuse to be blocky because it was developed for sega saturn. TR2? not so much, considering it was being developed mainly for the Playstation (Sure, we had vehicles and some new hair, but that's about it). |
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#158 |
Student
Join Date: Jul 2015
Location: Your Dreams
Posts: 197
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Maybe not, but it still influences in a game development. They didn't have time to improve those things. We have to consider that.
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Don't Tread on Me. Last edited by ReH_; 17-03-20 at 22:33. |
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#159 |
Tomb Raider
Join Date: Apr 2012
Location: Insanity
Posts: 10,281
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#160 | |||
Professor
Join Date: Aug 2019
Location: Pie Titty
Posts: 3,899
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İf we want to compare things, we have to be unbiased. Forget all those Eidos vs Core drama you’ve read about on the internet and such. Forget what’s Tomb Raider. Forget what’s (giving an example on topic) MGS1. Now, take a look at both. Concentrate on one thing: either graphics or gameplay, not both. Which one’s better? That’s how one can fairly decide imho.
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Talk about being your own worst enemy. |
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