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#171 |
Tomb Raider
Join Date: Jan 2006
Location: Visa Versace
Posts: 22,530
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#172 |
Tomb Raider
Join Date: Apr 2012
Location: Insanity
Posts: 10,275
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these stairs??? look at those awfully applied textures! you can clearly see this game was made in a rush and without any care lmao
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#173 | |
Professor
Join Date: Feb 2009
Location: Wisconsin
Posts: 3,836
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Yeah and it doesn't help that the Core devs were pretty lazy about texturing. Stretched and improperly rotated textures are so commonplace in TR. I think TR4 is honestly the best looking classic, but even that game isn't immune from occasional wonky texturing. Kind of veering of course, but if I had to pick the worst looking TR I'd award that title to Chronicles. Mostly VCI. It just doesn't look good. The bad proportions play a big part, but so does the clearly rushed and thrown together geometry and texturing. Still fun, though! Not hating. |
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#174 |
Professor
Join Date: Feb 2006
Posts: 3,429
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Someone please post a pic of Lara’s kitchen sink in Tomb Raider 2. The engine was crying for help and Core ignored it.
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#175 |
Unverified User
Join Date: Jan 2008
Location: Deutschland
Posts: 5,140
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TR2 Kitchen is for giants:
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#176 |
Professor
Join Date: Aug 2019
Location: Pie Titty
Posts: 3,899
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Well, TR5 had those huge sinks in the Submarine level...
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__________________
Talk about being your own worst enemy. |
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#177 |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 12,058
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Honestly TR2 engine was already outdated, but I think it pulled it off well anyway. The levels were big and interesting, we had many open locations during different times of day/night. It felt like a natural progression compared to TR1. In TR3 though they really should have tried to minimize the bad effects of huge block system. In the end - they didn't.
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#178 |
Professor
Join Date: Jul 2015
Posts: 3,267
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The gigantic proportions work well in places like temples, tombs... because everything is supposed to be that way, and if it isn't it doesnt matter because you don't have reality to compare, but it doesn't work for environments like streets or a house because you can compare with real life.
I agree they should have tweaked the grid system, make the grid more dense. |
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#179 |
Inactive
Join Date: Jun 2022
Posts: 10
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Quake came out the same year as TR1 and that blew Lara's adventure out of the Water, graphics wise.
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#180 |
Student
Join Date: Jul 2007
Posts: 211
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Also, Sonic Adventure was released at the tail end of 1998 on Sega Dreamcast.
I would say all the TR games past TR2 were visually limited by the PS1 hardware and technically were less than impressive from PC gaming perspective. |
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