Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Series > Tomb Raider

Reply
 
Thread Tools
Old 26-05-23, 00:03   #441
Lord Insidious
Student
 
Lord Insidious's Avatar
 
Join Date: Jul 2019
Location: Louisiana
Posts: 134
Default

Quote:
Originally Posted by nickp364 View Post
Well you shouldn't need JoyToKey so that could be interfering with something.
Also, connect the controller before the game starts. If you unplug it while playing or connect it after the game starts, it won't connect.
I got it working. Thanks for your help!

On the other hand, is it possible to play with the PC water color palette?
Lord Insidious is offline   Reply With Quote
Old 26-05-23, 05:44   #442
ATombRaiderFan
Explorer
 
ATombRaiderFan's Avatar
 
Join Date: May 2020
Posts: 563
Default

Quote:
Originally Posted by Lord Insidious View Post
I got it working. Thanks for your help!

On the other hand, is it possible to play with the PC water color palette?
Yes it's possible! Edit the Tomb1Main_gameflow file and change the water color values to 0.6, 0.7, 1.0

Repeat this step with Tomb1Main_gameflow_ub file if you want PC water colors in Unfinished Business too.
ATombRaiderFan is offline   Reply With Quote
Old 01-06-23, 20:15   #443
ggctuk
Relic Hunter
 
ggctuk's Avatar
 
Join Date: Mar 2005
Posts: 9,290
Default

This is very impressive! I had resigned myself long ago to either playing remakes, to-TR4 ports, or having to dig out the PS2.

I do have a couple of small suggestions to make, but I'll post those in the appropriate place on the github page.
__________________
Bad jokes or dad jokes - you decide!
ggctuk is offline   Reply With Quote
Old 04-06-23, 01:51   #444
innuendo1231
Hobbyist
 
innuendo1231's Avatar
 
Join Date: Feb 2012
Posts: 77
Default tombati xtra

Great to see all these improvements, superb work
Still waiting for external textures though. Previously i played with Silverlook's texture pack and i gotta say, playing without those textures feels quite an apparent step back, even with all these improvents.

So i wonder, if it's already possible to use texture packs with tombati, why couldn't that be carried on to tomb1main? This project used tombati as its base, didn't it?
innuendo1231 is offline   Reply With Quote
Old 08-06-23, 14:30   #445
nickp364
Explorer
 
nickp364's Avatar
 
Join Date: Jan 2006
Location: USA
Posts: 942
Default

Version 2.15 is out.

https://github.com/LostArtefacts/Tomb1Main/releases
  • added an option to enable TR2+ jump-twist and somersault animations
  • added the ability to unbind the sidestep left and sidestep right keys
  • added a cheat to explode Lara like in TR2 and TR3
  • added an inverted look camera option
  • added a camera speed option for the manual camera
  • added an option to fix original texture issues
  • added menu specific controls meaning arrow keys, return, and escape now always function in menus (regression from 2.12)
  • added forward/backward jumps while looking and looking up/down while hanging if enhanced look is enabled
  • added case insensitive directory and file detection
  • added controller detection during runtime
  • added an option to allow cancelling Lara's ledge-swinging animation
  • added an option to allow Lara to jump at any point while running, similar to TR2+
  • added the ability to define the anchor room for Bacon Lara in the gameflow
  • changed screen resolution option to apply immediately (OG bug)
  • changed shaders to use GLSL 1.20 which should fix most issues with OpenGL 2.1
  • changed Bacon Lara to prevent movement after her death (OG bug)
  • fixed sounds stopping instead of pausing if game sounds in inventory are disabled
  • fixed skipping Eidos logo and end credits
  • fixed ceiling heights at times being miscalculated, resulting in camera issues and Lara being able to jump into the ceiling (OG bug)
  • fixed Lara not being able to jump off trapdoors or crumbling floors if the sidestep descent fix is enabled
  • fixed walk to pickups feature (regression from 2.8)
  • fixed .mpeg FMVs not working
  • fixed the restart level passport text incorrectly showing new game in Lara's Home
  • fixed quick load creating an invalid save if used when no saves are present
  • fixed Lara entering body hit animations when not appropriate to do so (OG bug)
  • fixed SkateKid causing a game crash when too many enemies are active (OG bug)
  • fixed missiles damaging Lara when she is far beyond their damage range (OG bug)



Quote:
Originally Posted by innuendo1231 View Post
Great to see all these improvements, superb work
Still waiting for external textures though. Previously i played with Silverlook's texture pack and i gotta say, playing without those textures feels quite an apparent step back, even with all these improvents.

So i wonder, if it's already possible to use texture packs with tombati, why couldn't that be carried on to tomb1main? This project used tombati as its base, didn't it?
It may come in the future but no plans for now.

Last edited by nickp364; 07-09-23 at 18:12.
nickp364 is offline   Reply With Quote
Old 09-06-23, 05:21   #446
mizuno_suisei
Relic Hunter
 
mizuno_suisei's Avatar
 
Join Date: Jan 2006
Posts: 6,882
Default

For some reason, this new build isn't loading at all for me. Most recent builds have been working fine, even testing now after newer build crashes.
The final line in the log file post crash is
Gameflow_loadlevelsequence unknown type fix_pyramid secret.

Edit: game now loads, it seems we must need the new gameflow config files also, i never thought to replace it (custom levels for example)

I'm still loving that you guys accepted the explosion cheat request - but the updated GUI doesn't show what that code is.

Last edited by mizuno_suisei; 09-06-23 at 05:29.
mizuno_suisei is offline   Reply With Quote
Old 10-06-23, 01:29   #447
nickp364
Explorer
 
nickp364's Avatar
 
Join Date: Jan 2006
Location: USA
Posts: 942
Default

Quote:
Originally Posted by mizuno_suisei View Post
For some reason, this new build isn't loading at all for me. Most recent builds have been working fine, even testing now after newer build crashes.
The final line in the log file post crash is
Gameflow_loadlevelsequence unknown type fix_pyramid secret.

Edit: game now loads, it seems we must need the new gameflow config files also, i never thought to replace it (custom levels for example)

I'm still loving that you guys accepted the explosion cheat request - but the updated GUI doesn't show what that code is.
Ya some of the new features require new files sorry! Glad you got it fixed.
nickp364 is offline   Reply With Quote
Old 10-06-23, 02:05   #448
mizuno_suisei
Relic Hunter
 
mizuno_suisei's Avatar
 
Join Date: Jan 2006
Posts: 6,882
Default

Likewise! Now...about that explosion code ;p
mizuno_suisei is offline   Reply With Quote
Old 10-06-23, 02:20   #449
nickp364
Explorer
 
nickp364's Avatar
 
Join Date: Jan 2006
Location: USA
Posts: 942
Default

Quote:
Originally Posted by mizuno_suisei View Post
Likewise! Now...about that explosion code ;p
Oh sorry lol! Thought you knew it... It's a secret to be found /s.

It's the same as the original game's cheats but with a swan dive at the end.

https://streamable.com/kcwh6t
nickp364 is offline   Reply With Quote
Old 10-06-23, 02:32   #450
mizuno_suisei
Relic Hunter
 
mizuno_suisei's Avatar
 
Join Date: Jan 2006
Posts: 6,882
Default

LOL!!!! incredible no i tried all code variants from TR2, and all keyboard strokes. The dive though...perfect idea. Thanks!

Just tried it now. How amazing hahahaha! It's a shame the explosion sprites are missing but none the less. The code seems to be slightly touchy too - it took 3 tries to get it to work so for others, persevere!

Last edited by mizuno_suisei; 10-06-23 at 04:47.
mizuno_suisei is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 00:22.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.