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Old 27-09-22, 17:49   #271
piano_raider
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Hi!
I was messing around with TEN a little. Right now Iīm able to let enemies explode, if they are too close to a certain tile - which is a cool thing!
But some basic stuff I canīt get to work... Is there a way to disable DOZY in TEN? And how can we get the "load game" screen instead of "title screen" when Lara dies? Arms Race by JesseG seems to have a solution for this. But how is it done?
Many greetings and a big thanks to the TEN-Team!
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Old 27-09-22, 23:08   #272
tiskmod
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Talking First Tomb Engine Level/Video

My First Tomb Engine Level/Video Here Enjoy.:
https://youtu.be/fWo6HQbyX9I
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Old 28-09-22, 05:51   #273
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Is there any functionality like this TRNG TestPosition?
What I want is:

Lara is properly positioned in a radius in front of an item for something to happen. It is important to me to create the right query / condition - namely Lara looks in the direction of a moveable (maybe 30 degrees left and right as a tolerance), X click away from it. It would also be nice to know how you can "pull" Lara (if the conditions are right) to this item as well, for example as if she were using a puzzle item or a key.

I know I can teleport Lara like this:

Quote:
local TeleporterPosition = GetMoveableByName("teleporter_uw_puzzle")
Lara:SetPosition(TeleporterPosition:GetPosition()
But how can I reach that Lara is "move" and not "teleport" ?
Is there any function for Lara "moving" with X Speed to X Moveable or position?

Anybody has an idea?
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Last edited by l.m.; 28-09-22 at 13:43.
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Old 01-10-22, 06:57   #274
CelticGuard
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Quote:
Originally Posted by l.m. View Post
How can we activate cameras / fixed cameras with camera target via box volume or with lua?
Had this question as well! Is there currently any way to show a camera at all? (Looking for a simple case like TR4, where when Lara enters an area, a camera shows her something).
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Old 01-10-22, 07:19   #275
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Quote:
Originally Posted by CelticGuard View Post
Had this question as well! Is there currently any way to show a camera at all? (Looking for a simple case like TR4, where when Lara enters an area, a camera shows her something).
By now you can use the rollinball Trick.
The rollinball is in another rooms and heavy triggers the Cam. Instead of Trigger the Cam directly you Trigger the rollinball.
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Old 01-10-22, 20:51   #276
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Quote:
Originally Posted by l.m. View Post
By now you can use the rollinball Trick.
The rollinball is in another rooms and heavy triggers the Cam. Instead of Trigger the Cam directly you Trigger the rollinball.
Thanks! This worked for now but seems kinda roundabout, hoping for easier camera implementation in a future release!

(I was able to get a simple camera legacy trigger to work on a square but it crashes most of the time, but with the rollingball heavy trigger it doesn't crash.)
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Old 02-10-22, 07:40   #277
KlokBier
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Lightbulb

Speaking of Rollingballs, did anyone get classic rollingball to work? When TE beta was just released it worked. Now it just seems to dissapear when I trigger it. (Same applies to Temple of Puna giant rollingball)
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Old 02-10-22, 09:26   #278
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Is Lara ponytail going to be fixed? It looks glitchy on TR4 Lara
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Old 12-10-22, 14:25   #279
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will the ammo counter be added, otherwise it's not convenient to get into the inventory all the time and see how much is left?

will the menu be a ring? - it looks nicer than the one introduced in tr4.
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Old 12-10-22, 14:52   #280
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Quote:
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will the menu be a ring? - it looks nicer than the one introduced in tr4.
this yes,they will implement but not now. also TR1-3 menu prob will get working too,we'll see on future
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