![]() |
![]() |
#271 |
Hobbyist
Join Date: Oct 2018
Posts: 70
|
![]()
Hi!
I was messing around with TEN a little. Right now Iīm able to let enemies explode, if they are too close to a certain tile - which is a cool thing! ![]() But some basic stuff I canīt get to work... Is there a way to disable DOZY in TEN? And how can we get the "load game" screen instead of "title screen" when Lara dies? Arms Race by JesseG seems to have a solution for this. But how is it done? ![]() Many greetings and a big thanks to the TEN-Team! |
![]() |
![]() |
![]() |
#272 |
Hobbyist
Join Date: Nov 2020
Posts: 20
|
![]() |
![]() |
![]() |
![]() |
#273 | |
Historian
Join Date: Feb 2009
Location: Iserlohn
Posts: 405
|
![]()
Is there any functionality like this TRNG TestPosition?
What I want is: Lara is properly positioned in a radius in front of an item for something to happen. It is important to me to create the right query / condition - namely Lara looks in the direction of a moveable (maybe 30 degrees left and right as a tolerance), X click away from it. It would also be nice to know how you can "pull" Lara (if the conditions are right) to this item as well, for example as if she were using a puzzle item or a key. I know I can teleport Lara like this: Quote:
Is there any function for Lara "moving" with X Speed to X Moveable or position? Anybody has an idea?
__________________
Greetings, :-) l.m. :-) Last edited by l.m.; 28-09-22 at 13:43. |
|
![]() |
![]() |
![]() |
#274 |
Archaeologist
Join Date: Jan 2009
Location: San Francisco, CA
Posts: 2,086
|
![]()
Had this question as well! Is there currently any way to show a camera at all? (Looking for a simple case like TR4, where when Lara enters an area, a camera shows her something).
|
![]() |
![]() |
![]() |
#275 | |
Historian
Join Date: Feb 2009
Location: Iserlohn
Posts: 405
|
![]() Quote:
The rollinball is in another rooms and heavy triggers the Cam. Instead of Trigger the Cam directly you Trigger the rollinball.
__________________
Greetings, :-) l.m. :-) |
|
![]() |
![]() |
![]() |
#276 | |
Archaeologist
Join Date: Jan 2009
Location: San Francisco, CA
Posts: 2,086
|
![]() Quote:
(I was able to get a simple camera legacy trigger to work on a square but it crashes most of the time, but with the rollingball heavy trigger it doesn't crash.) |
|
![]() |
![]() |
![]() |
#277 |
Hobbyist
Join Date: Apr 2022
Posts: 41
|
![]()
Speaking of Rollingballs, did anyone get classic rollingball to work? When TE beta was just released it worked. Now it just seems to dissapear when I trigger it. (Same applies to Temple of Puna giant rollingball)
|
![]() |
![]() |
![]() |
#278 |
Archaeologist
Join Date: Sep 2017
Location: Spain
Posts: 1,054
|
![]()
Is Lara ponytail going to be fixed? It looks glitchy on TR4 Lara
|
![]() |
![]() |
![]() |
#279 |
Historian
Join Date: Dec 2018
Location: Russia
Posts: 436
|
![]()
will the ammo counter be added, otherwise it's not convenient to get into the inventory all the time and see how much is left?
will the menu be a ring? - it looks nicer than the one introduced in tr4. |
![]() |
![]() |
![]() |
#280 | |
Archaeologist
Join Date: Oct 2017
Location: Brazil
Posts: 1,222
|
![]() Quote:
![]()
__________________
''dare to come down to me,Yeah,That's right! let's dance!.'' |
|
![]() |
![]() |
![]() |
Thread Tools | |
|
|