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#351 |
Historian
Join Date: Feb 2009
Location: Iserlohn
Posts: 405
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since Tomb Raider 1 had far fewer options than TEN, the short answer is no. It may be changed in the future, but for now this is the way to go.
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Greetings, :-) l.m. :-) |
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#352 | |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 873
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Chronicles Lara: "Whatever" |
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#353 |
Hobbyist
Join Date: Feb 2013
Location: Federative Republic of Brazil
Posts: 21
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@vasatomb
TEN's way is better, even if it's a bit more verbose, since it allows more customization possibilities for pickup items. Lua is a programming language and we can do virtually anything with it. Tomb1main uses JSON, which is not a programming language and it's useful for config files and simple text data storage (like INI, XML, YAML, TOML and similar). For flexibility and customization sake, I prefer Lua. |
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#354 | |
Historian
Join Date: Dec 2018
Location: Russia
Posts: 436
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#355 |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 873
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New TE and TEN update is out! A smaller one but again quite important with various enemy fixes, object fixes and pathfinding fixes (although not fully but good enough) and new Lua functions to manipulate with rooms
![]() https://github.com/Lwmte/TombEditorR...ses/tag/v1.6.3 https://www.tombraiderforums.com/sho...6&postcount=33 Main TombEngine repository: https://github.com/MontyTRC89/TombEngine
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Chronicles Lara: "Whatever" |
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#356 |
Archaeologist
Join Date: Aug 2010
Posts: 1,799
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I am deeply sorry, but because of an oversight, a potentially critical bug sneaked into latest release - shattering statics may crash the engine. Right now I have uploaded updated versions of both TE and TEN update, so you need to download again not to encounter this bug.
Sorry for inconvenience! |
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#357 |
Professor
Join Date: Apr 2010
Location: New York
Posts: 3,640
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Just a quick question for curiosity's sake, I noticed in the setup there's no longer the option to check bilinear filtering on and off. I was just wondering why it was removed, i was testing a level with 64X64 textures and i usually turn it off for classic styled levels when i realized it was gone XD
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"Oh no, its not that bad. Look, I have my own bucket!" |
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#358 |
Archaeologist
Join Date: Apr 2001
Location: London
Posts: 2,295
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I don't believe TEN ever had this option created, it's more of a thing to be added in the future (I hope), rather than it being removed since.
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#359 |
Hobbyist
Join Date: Nov 2020
Posts: 20
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#360 |
Hobbyist
Join Date: Nov 2020
Posts: 20
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