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Old 29-01-23, 14:03   #371
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Originally Posted by THOR2010 View Post
I had to see it for myself so i tried the wildest idea, porting the lara model right from TRA and cutting it up and i was shocked when it just simply worked XD
Slay slay slay slay, please more!!
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Old 29-01-23, 15:17   #372
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New TEN update is out! This includes: major pathfinding fixes, backported enemies and a round of bug fix.

Also a very good surprise for TRNG users.

check it out: https://www.tombraiderforums.com/sho...9&postcount=34
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Old 30-01-23, 13:17   #373
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What are the plans for the future of TEN?
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Old 30-01-23, 21:05   #374
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The new update is amazing! Level load time was really cut in half

---

Question: Is TEN rollingball behavior different from TR4?

Can upload a video later, but I basically have a setup like this: A rollingball rolls down a slope and is supposed to fall into a single tile pit which is 4 clicks high. In TR4, it would correctly roll down and fall into the pit, but in TEN, it "slides" above the pit into onto the next tiel.
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Old 30-01-23, 23:15   #375
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Originally Posted by CelticGuard View Post
The new update is amazing! Level load time was really cut in half

---

Question: Is TEN rollingball behavior different from TR4?

Can upload a video later, but I basically have a setup like this: A rollingball rolls down a slope and is supposed to fall into a single tile pit which is 4 clicks high. In TR4, it would correctly roll down and fall into the pit, but in TEN, it "slides" above the pit into onto the next tiel.
Hi CelticGuard.

The rollingball should have the same behaviour like in TR4. I just tested it with your setup and my rollingball falls correctly down the pit.

Maybe the slope height matters?

Edit:
Nevermind, yes the rollingball radius has been reduced a bit as there was an issue where it would clip to adjacent object and thus not stopping at the pit.
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Last edited by Kubsy; 30-01-23 at 23:26.
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Old 30-01-23, 23:26   #376
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What are the plans for the future of TEN?
Hi! Here is a short roadmap for the near future:
  • Finish lua API with room collision functions and gameplay customization options
  • Fix remaining TR4 and TR5 objects
  • Correctly backport remaining TR1, TR2 and TR3 objects
  • Implement last remaining original effects (lensflares, mirrors, volumetric fog)
  • Fix remaining renderer issues
  • Implement several additional renderer features (postprocessing, texture compression etc.)
  • Implement lua object control routine injection to create custom slots from scratch
  • Implement item property system to replace OCB.
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Old 31-01-23, 00:34   #377
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Originally Posted by THOR2010 View Post
I had to see it for myself so i tried the wildest idea, porting the lara model right from TRA and cutting it up and i was shocked when it just simply worked XD

While by no means practical and looks a bit off while moving does go to show how detailed Lara could be!!
That looks fantastic. Are you going to keep working on it to make a release version?
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Old 31-01-23, 01:06   #378
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That looks fantastic. Are you going to keep working on it to make a release version?
I didn't plan on it but i probably could, it would still need to be optimized and have the polys cut down as lighting doesn't work too well with so many faces!!
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Old 31-01-23, 01:25   #379
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I didn't plan on it but i probably could, it would still need to be optimized and have the polys cut down as lighting doesn't work too well with so many faces!!
I'd personally love to use that model if it worked, but of course I don't want to add to your workload.
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Old 31-01-23, 06:29   #380
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Quote:
Originally Posted by Lwmte View Post
Hi! Here is a short roadmap for the near future:
  • Finish lua API with room collision functions and gameplay customization options
  • Fix remaining TR4 and TR5 objects
  • Correctly backport remaining TR1, TR2 and TR3 objects
  • Implement last remaining original effects (lensflares, mirrors, volumetric fog)
  • Fix remaining renderer issues
  • Implement several additional renderer features (postprocessing, texture compression etc.)
  • Implement lua object control routine injection to create custom slots from scratch
  • Implement item property system to replace OCB.
OMG can't wait to see all tr objects work in this engine 🤗
You are do very great progress 👍
I would like to ask you, will be in that engine TR ring inventory menu too? It would be very great ☺️
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