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#381 |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,713
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^ Missed opportunity to ask if the ring inventory was on the "menu" if you ask me.
![]() It's been asked many times, and it should come eventually but it requires reworking the way inventory is handled internally, and it's not a priority yet since the current inventory is working okay. ![]() |
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#382 |
Archaeologist
Join Date: Jan 2009
Location: San Francisco, CA
Posts: 2,086
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Is there a tutorial on how to create title levels / flybys for TEN?
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#383 |
Professor
Join Date: Apr 2010
Location: New York
Posts: 3,640
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I don't think the setup is any different as far as i know anyway, i set up mine just as i did for TR4.
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"Oh no, its not that bad. Look, I have my own bucket!" Last edited by THOR2010; 05-02-23 at 01:10. |
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#384 |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 875
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As Thor said, the title/flyby stuff is similar to TR4/TRNG. All you do is create a room with Lara and put flybys, then compile the level. Now you have to change in the script the data name of the .ten file (can be any btw, in TEN you don't have to name it "title.ten") in the title block of gameflow.lua.
you also have to make sure that Flow.EnableLaraInTitle(true) command is set true.
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Chronicles Lara: "Whatever" |
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#385 |
Historian
Join Date: Dec 2018
Location: Russia
Posts: 436
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Anti triggering an enemy will now cause it to vanish and pause.
- and so that it stops, but does not DiSSAPPEAR, can it be done? ---- in addition to the installer, it would be nice if the new versions was SIMPLY delivered in the archive, as before ![]() Last edited by vasatomb; 05-02-23 at 19:53. |
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#386 | |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 875
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![]() Quote:
If you anti-trigger the enemies then they will disappear and pause, retaining their previous state/animation. For example: if you have a tiger pouncing at Lara and you anti-trigger it, it will pause and disappear. If you trigger the tiger, it will continue the state/animation that it was doing and behave normally. Hope this helps.
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Chronicles Lara: "Whatever" |
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#388 | |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 875
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![]() Although I don't know what is the procedure. All I know is that you have to use this program called spritefont from microsoft: https://github.com/microsoft/DirectXTK/wiki/SpriteFont because the default font is as a .SpriteFont file extension
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Chronicles Lara: "Whatever" |
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#389 |
Hobbyist
Join Date: Jan 2023
Posts: 4
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Is it possible yet to change the damage that Lara's weapons and baddies' attacks do in Tomb Engine? I've been looking through the documentation and the only reference to any actual game statistics seems to be health.
I've otherwise been enjoying using Tomb Engine, though, keep up the good work! |
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#390 | |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 875
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We want to implement this in future but first the code needs to be cleaned and made sure that it is possible to do so.
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Chronicles Lara: "Whatever" |
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