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#411 | |
Archaeologist
Join Date: Jul 2008
Location: Natla's Mines
Posts: 2,286
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![]() Or even if it was something I can add in the Tomb IDE script editor to reduce node clutter. ![]() |
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#412 |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 873
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Yes. With written Lua this is easier, because we have a GetMoveablesBySlot() which returns the table (list) of the moveables. If you do the Enable() thing, then it should enable all 30 waterfall mists. :P
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Chronicles Lara: "Whatever" |
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#413 | |
Historian
Join Date: Aug 2010
Location: Germany, Cologne
Posts: 441
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Code:
LevelFuncs.Enable_All_Waterfallmists = function () local moveables = GetMoveablesBySlot(TEN.Objects.ObjID.WATERFALLMIST) for index, moveable in pairs(moveables) do moveable:Enable() end end
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TE - the place to unleash your creativity. |
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#414 | |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 873
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Chronicles Lara: "Whatever" |
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#415 |
Hobbyist
Join Date: Jan 2019
Location: France
Posts: 7
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Hello.
I was able to display the name of my level in the level selection, but when I launch it, the loading returns me to the menu. Do you have any idea what I did wrong? (nothing like Alisa97 in the previous page) Also, I can't set the OCB of an object. Does Tomb Engine have another way to do it? Thank you. |
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#416 |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,713
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When a level throws you back to the title screen, it means there is an error in your script files. Check the Engine/Logs/TENLog.txt file for the error (or simply check the console window if you ran the game in debug mode, which is what it does by default when launching the level from TE).
As for OCBs, they're still used and applied the same way in TEN as in other engines. You should be able to bring up the object's properties popup with the O key while the object is selected, or by double clicking the object. |
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#417 |
Hobbyist
Join Date: Aug 2003
Posts: 33
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I've been building a level with Tomb Editor and Tomb Engine, but now I have a problem that my zipline isn't working. Lara grabs the handle but as soon as she starts to slide she falls down on the ground. Do I need some special setup for the zipline to work in TEN? Similar setup worked when I used it in tr3 engine.
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#418 | |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 873
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Chronicles Lara: "Whatever" |
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#419 |
Hobbyist
Join Date: Aug 2003
Posts: 33
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Thanks good to know. Back to tr3 it is!
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#420 |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,713
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^
Keep in mind TEN still gets updated regularly if this is the only thing that is making you switch to the TR3 engine, and it seems (from what I read) that they've already found a fix for ziplines, so it should be fixed in the next version. ![]() |
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