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#81 | |
Professor
Join Date: Aug 2001
Location: CT, USA
Posts: 4,742
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Nothing is impossible, just impractical |
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#82 |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,831
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I have an animation related question:
As far as I know, in the past when using TRNG, if a builder wanted to use the TR1 leg-swinging animation that Lara does when hanging from a 1-click-thick ledge, it would have to replace her TR4 swinging animation that she does when hanging from a paper-thin ledge, which problematically also replaces her grab-to-monkey-swing animation. So, a builder would have to choose not to use monkey swings in their level if they really wanted that TR1 animation. Will TEN be able to allow for having both of these possible within one level? |
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#83 |
Tomb Raider
Join Date: Apr 2012
Location: Insanity
Posts: 10,282
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You can easily detect if lara is grabbing a monkey swing or a ledge. Core just didn't bother and made them all on the same animation
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#84 |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,831
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Ah okay, thank you. So, it is already possible via TRNG with scripting? I'm just surprised I haven't seen this implemented more often, even though I know it's just an aesthetic feature.
I hope maybe TEN will already have this by default. |
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#85 |
Historian
Join Date: Jan 2004
Location: Surrey
Posts: 313
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Hi there
I've got that skill implemented in my project, I did it with the next script: Code:
;TR1 grab animation Animation= 504, IGNORE, IGNORE,> FAN_START_FROM_EXTRA_FRAME,> ENV_HANG_WITH_FEET + ENV_NON_TRUE, $100,> 0, -505 Animation= 505, IGNORE, IGNORE,> IGNORE,> ENV_FRAME_NUMBER, 0,> IGNORE, -96 When the animation 505 ends, it cotinues back to the 96 frame 3. But while this animation is playing, is when the script checks if it does the TR1 hanging or not.
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Living and Left :) Last edited by adngel; 07-12-21 at 19:18. |
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#86 |
Archaeologist
Join Date: Aug 2010
Posts: 1,800
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#87 |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,831
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#88 | |
Archaeologist
Join Date: Sep 2017
Location: Spain
Posts: 1,055
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![]() What are the proper number to put into anims 504 and 505??? It would be great if you could upload this as a WAD to www.trsearch.com ^^ Last edited by AkyV; 07-12-21 at 23:12. |
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#89 |
Historian
Join Date: Jan 2004
Location: Surrey
Posts: 313
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I though it was a small tweak, none of the animations were done by me so I don't think in share them on Trsearch.
If you need them, I extracted both animations from my wad2 as .anim (I use WadTool) https://drive.google.com/file/d/1FnU...ew?usp=sharing Importing them in your Lara should get most of the data refilled. Also as a reference I let this pic, with the vars that I've got. ![]()
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Living and Left :) |
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#90 |
Tomb Raider
Join Date: Apr 2012
Location: Insanity
Posts: 10,282
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I had it on my latest level but had to remove it during development because it was causing level crashes
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