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#101 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,875
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Are you referring to level editing in general?
TR12345 all contain pushable blocks in their assets ![]() |
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#102 |
Historian
Join Date: Dec 2018
Location: Russia
Posts: 436
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StartingStarting from the 4th part, they do not work exactly the same as in the first three.this means the behavior of the blocks as up to the fourth part.
So that it was impossible to pull one block out from under another (tr4ng bug). Sorry for yandex translation. |
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#103 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,875
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Ah I understand what you mean! In TR4 and TR5, lara can continually push them, and faster
I believe there is a "classic pushable animation set" on trsearch.org that could be used in the TRNG editor with scripting hmm |
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#104 |
Historian
Join Date: Dec 2018
Location: Russia
Posts: 436
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It's not the animation, but the behavior of the blocks, it's not the same as in parts 1-2-3. In tr4ng, it only emits the original behavior and moreover with bugs.
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#105 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,498
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Hi everyone
![]() New release today ![]() download changelog pictures: ![]() notes: -footprints: toggles footprints on and off -point lights: TR4: more physically accurate shadows, TR5: broader light coverage a picture can explain this better ![]() -shadow mode: original: original octagon. circle: a flat circle. PSX: a faded circle similar to the PSX sprite -climb up delay: toggles the delay in lara's climb up -flexible crawling: toggles the delays in lara's crawling -cutscene skipper: (yes you heard it right!) toggles the cutscene skipper. to skip a cut, simply press ESC during it -cheats: toggles cheats on/off. cheats: ITEM: gives lara all weapons/items and fills her health. DOZY: fly mode, fills up her health. NEXT: skips to the next level -bar positions: original: original PC positions. improved: moves the bars a bit up on the screen, and swaps the air and sprint bars. PSX: PSX positions, all bars on the right side of the screen -enemy bars: toggles a healthbar for the enemy lara is currently aiming at -ammo counter: toggles an ammo counter all these options are toggleable on the fly ingame through the pause menu, or in the title options menu as always, feedback and suggestions are welcome. let me know what you think! small note: tomb5 is directed at the original TR Chronicles, I am not against usage in custom levels, of course, but some less than pretty hacks have been added to accommodate for what TRC may need. as of now, there won't be any dev support for custom levels, and we certainly won't tailor the engine to any certain builders' levels. for that purpose, be sure to check Tomb Engine.
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I like cats Last edited by Woops; 29-11-21 at 07:58. |
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#106 |
Explorer
Join Date: May 2020
Posts: 563
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The health bar 'improved' position looks much better, thank you.
At the moment when I want to access the tomb5 options ingame, first I have to go to pause, then options, then tomb5 page. Is it possible for you to create a shortcut key to take the player directly to the tomb5 options? |
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#107 |
Historian
Join Date: Dec 2018
Location: Russia
Posts: 436
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Dozy cheat works, but item cheat not working.
How about a one-key activating cheats. In tomb1 main - "o" key" for dozy. ![]() And not all cutscenes can be skipped. Or flyby camera in start of first level not cutscene? Last edited by vasatomb; 29-11-21 at 17:48. |
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#108 | ||
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,498
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Settings are saved as soon as you change them, so, you only need to change them once, so you won't have to go to that menu a lot. I know it's very tempting to try them all out to choose the best ones, and it's a bit inconvenient to go back and forth in the menu, but we don't see a need to work on these features for mildly inconvenient issues, sorry Quote:
and no, flybies aren't cutscenes
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I like cats Last edited by Woops; 29-11-21 at 21:22. |
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#109 |
Student
Join Date: Aug 2021
Posts: 136
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These new settings are really cool to have, especially those lighting and cutscene skipper options. Thanks again for all the work
![]() Last edited by Ameliorator; 01-12-21 at 14:27. |
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#110 |
Legend
Join Date: May 2006
Location: Sweden
Posts: 26,040
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Loving the new update! I would love if you were able to change the position of the ammo counter; my preference would be a top-right position similar to TR1-3.
![]() I've been meaning to ask, as well: would you consider changing the mid-crawlspace roll animation, if at all possible? Lara ends the roll in a position that seems to be a beta leftover, with her right arm resting on her knee, which immediately snaps to the retail crouching animation. There are fixes for this on TRSearch, but I don't know how applicable they are for TRC, is the thing. ![]() |
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