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#251 | |
Explorer
Join Date: Nov 2019
Location: Polska
Posts: 882
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no you don't put Lua fiuncs in gameflow.lua, only in your level file. gameflow.lua is designed to edit level attributes like name, data file, sky, horizon etc. you should put the code in levelfuncs.OnControlPhase() in order to have code checked/done every game frame. Check the lua tutorials if you're unsure how to do that.
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Chronicles Lara: "Whatever" |
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#252 | |
Historian
Join Date: Feb 2009
Location: Iserlohn
Posts: 405
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Yes okay - but then this function is only for this level. What about animations or other stuff in a function that should be activate for the whole game? Do I repeat this function to all my level lua scripts?
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Greetings, :-) l.m. :-) |
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#253 |
Historian
Join Date: Feb 2009
Location: Iserlohn
Posts: 405
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Another questions:
How can we activate cameras / fixed cameras with camera target via box volume or with lua? What I want: Via Lua script some moveable is activated with a box volume and will be shattered. I want to show this with a camera. But how can I do this? And how can we activate fog bulbs? In trng there was a flipeffect to enable volumetric fog bulbs.
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Greetings, :-) l.m. :-) Last edited by l.m.; 25-09-22 at 13:45. |
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#254 |
Historian
Join Date: Jul 2019
Posts: 436
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I'm playing Arms Race by JessG right now on Windows 10.
I installed vc_redistx86 then the game worked fine. BUT... every time I close the game, I found a new AppCrash report in the Windows Error Reporting folder. ![]() The exe crashes during the closing routine. It doesn't show any message. I know it crashes only checking the report folder. In the report I read what cause the crash is 'ucrtbase.dll' I don't know more. Last edited by Teone; 26-09-22 at 18:08. |
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#255 |
Historian
Join Date: Jan 2007
Location: Germany
Posts: 458
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Fun fact.
The map of a TEN level is big. From start to finish, Lara runs about 4:51 minutes. But running is very boring. ![]() Last edited by Nemo20; 25-09-22 at 17:52. |
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#256 |
Professor
Join Date: Aug 2011
Location: New York
Posts: 3,913
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#257 |
Hobbyist
Join Date: Oct 2018
Posts: 70
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We need video proof
![]() I probably would watch it... |
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#258 |
Historian
Join Date: Jan 2007
Location: Germany
Posts: 458
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#259 | |
Historian
Join Date: Feb 2009
Location: Iserlohn
Posts: 405
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I do not understand this: "Also the last one never really needed to be scripted, it can just be put as a State change in the landing animation (both in TRNG and TEN). " Where can I put which state change? Can you give me an example how can reach that stumble anim without scripting?
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Greetings, :-) l.m. :-) |
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#260 |
Historian
Join Date: Feb 2009
Location: Iserlohn
Posts: 405
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As I can see I cant use Fog Bulbs, so I instead use distance fog.
But this will be also an issue, see the picture. ![]() Is there any fix to this transparency / distance fog issue?
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Greetings, :-) l.m. :-) |
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