Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Level Editor and Modding > Tomb Raider Level Editor > Tomb Raider Next Generation

Reply
 
Thread Tools
Old 01-09-20, 07:55   #11
TokyoSU
Member
 
TokyoSU's Avatar
 
Joined: Mar 2019
Posts: 687
Default

Quote:
Originally Posted by TRSMART View Post
NO?? if this is true that would be absolutely amazing news!
i only know about tomb21 source (tomb raider 3 beta which contains tomb raider 2 source too (their not cleaned it when upgrading it maybe), but if these tool not have source then it mean will need to decompile it :'(
TokyoSU is offline   Reply With Quote
Old 01-09-20, 19:26   #12
Joey79100
Member
 
Joey79100's Avatar
 
Joined: Mar 2012
Posts: 3,741
Default

It did leak, but don't get your hopes up, it's really nothing fancy at all:
Original TR4/TR5 AnimEdit and WinRoomEdit
Here's a mirror for the download: mirror (I am NOT sure this is an unaltered version of the original package - I thought there was a separate folder for RoomEdit and AnimEdit but I don't remember)

At most it has historical value, it doesn't bring anything that we can't already do, apart from the fact that AnimEdit doesn't work with WADs directly but with separate files per object (which were then compiled into a WAD for a specific level... but then again with TE now we can replicate the same workflow).
Also, it doesn't seem like there's any tool inside AnimEdit itself that can produce animations, they most probably did them in 3DS Max directly and then imported them into AnimEdit, and assembled them into an object like we do nowadays.

The whole kit is almost useless as is, we can play with the UI, with RoomEdit we can try to load the autosave.prj projects that remain in the package (given that you can load things without the editor crashing) and... that's it.
Joey79100 is offline   Reply With Quote
Old 02-09-20, 11:13   #13
Dan-d
Member
 
Joined: Jul 2007
Posts: 212
Default

Quote:
Originally Posted by Joey79100 View Post
Also, it doesn't seem like there's any tool inside AnimEdit itself that can produce animations, they most probably did them in 3DS Max directly and then imported them into AnimEdit, and assembled them into an object like we do nowadays.
Yes, it looks like they exported animation to some custom format from 3ds or Maya then to be imported in to AnimEdit. But unfortunately we still have no way of making a proper camera animation for cutscenes as it has to be done with editor cameras
Dan-d is offline   Reply With Quote
Old 02-09-20, 11:53   #14
SrDanielPonces
Member
 
SrDanielPonces's Avatar
 
Joined: Apr 2012
Posts: 10,346
Default

Quote:
Originally Posted by TRSMART View Post
Would be so awesome If you could us have a look at the code!, Brilliant stuff here man!
I'll share the script of that level

Code:
[Level];2
Name= Cutscene1
ResetHUB=3

Customize= CUST_FLARE, FFL_ADD_SMOKE_TO_SPARKS + FFL_ADD_SPARKS, IGNORE, 241, 112, 24, IGNORE
Image=8, 8, IF_FULL_SCREEN, IGNORE, IGNORE, 750, 750, 750, 750
Customize= CUST_BACKGROUND, BKGDT_INVENTORY, IGNORE, IGNORE, 8
Image=1, 1, IF_FULL_SCREEN, IGNORE, IGNORE, 750, 750, 750, 750
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, BKGDT_LOADING_LEVEL, 1 

Organizer= 1, FO_TICK_TIME, IGNORE, 0, 1,182,18, 135, 2, 121, 3, 108, 4, 100, 5, 138, 6, 209, 7, 380, 8, 119, 9, 59, 10, 160, 11, 214, 12, 124, 13, 1, 19,440, 14
TriggerGroup= 1, $2000, 68, $28, $2000, 83, $0, $2000, 77, $0, $5000,1,$002D, $5000, 231, $2B, $5000, 745, $2B, $5000, 24, $2B, $5000, 4, $2B, $5000, 583, $2B, $5000, 580, $2B, $5000, 581, $2B, $2000, 407, $E, $2000, 127, $3,$2000, 127, $7


TriggerGroup=18,$5000,1,$012D,$5000,0,$002D
TriggerGroup= 2, $5000,0,$012D, $5000,2,$002D
TriggerGroup= 3, $5000,2,$012D, $5000,5,$002D
TriggerGroup= 4, $5000,5,$012D, $5000,6,$002D
TriggerGroup= 5, $5000,6,$012D, $5000,7,$002D
TriggerGroup= 6, $5000,7,$012D, $5000,8,$002D
TriggerGroup= 7, $5000,8,$012D, $5000,10,$002D, $2000, 79, $0
TriggerGroup= 8, $5000,10,$012D,$5000,11,$002D
TriggerGroup= 9, $5000,11,$012D,$5000,12,$002D
TriggerGroup= 10, $5000,12,$012D, $5000,11,$002D
TriggerGroup= 11, $5000,11,$012D, $5000,14,$002D
TriggerGroup= 12, $5000,14,$012D, $5000,15,$002D
TriggerGroup= 13, $5000,15,$012D, $5000,13,$002D
TriggerGroup= 14, $2000, 82, $3


Organizer= 2, FO_TICK_TIME, IGNORE, 319, 15, 1014, 16, 647,19
TriggerGroup= 15, $2000, 100, $10D, $2000, 100, $10A, $2000, 407, $D
TriggerGroup= 17, $2000, 100, $10D, $2000, 100, $10A, $2000, 407, $E
TriggerGroup= 16, $5000, 583, $130D
TriggerGroup= 19,$2000, 100, $D, $2000, 100, $A, $2000, 407, $E



Organizer= 3, FO_TICK_TIME, IGNORE, 350, Alm_M_B_P,   4,Alm_A_I,   4,Alm_E_D_TH,   4,Alm_O,   4,Alm_M_B_P, 3,Alm_Mute,   14,Alm_A_I,  3,Alm_F_V,  4,Alm_C_D_G_K_N_S_TH,   3,Alm_A_I,  3,Alm_F_V,  3,Alm_U,  3,Alm_A_I,  3,Alm_C_D_G_K_N_S_TH,   3,Alm_O,  3,Alm_L_D_TH,   4,Alm_A_I,   3,Alm_A_I,  3,Alm_C_D_G_K_N_S_TH,   3,Alm_O,  3,Alm_F_V,   3,Alm_C_D_G_K_N_S_TH,   3,Alm_A_I,   6,Alm_C_D_G_K_N_S_TH,   3,Alm_L_D_TH,   3, Alm_O,  4,Alm_C_D_G_K_N_S_TH,  3,Alm_F_V,   3,Alm_O,   3,Alm_M_B_P,   3,Alm_E_D_TH,   5,Alm_Mute, 1, 23;1st lara line, 467 frames total

TriggerGroup=23, $2000, 127, $5,$2000, 128, $3; ORGANIZER 5, DISABLE ORGANIZER 3

Organizer= 5, FO_TICK_TIME, IGNORE, 94,Alm_F_V,  4,Alm_O,  6,Alm_C_D_G_K_N_S_TH,  3,Alm_O,  4,Alm_A_I, 3,Alm_C_D_G_K_N_S_TH,  3,Alm_M_B_P,  3, Alm_O,  4,Alm_Mute,  8,Alm_C_D_G_K_N_S_TH,  3,Alm_O,  3,Alm_A_I,  3,Alm_F_V, 3,Alm_L_D_TH,  2,Alm_L_D_TH,    4,Alm_C_D_G_K_N_S_TH,   4,Alm_U, 6,Alm_Mute, 163, 22;2nd line, total 66
 
TriggerGroup= 22, $2000, 127, $4, $2000, 128, $5; ORGANIZER 4, DISABLE ORGANIZER 5

Organizer= 4, FO_TICK_TIME, IGNORE, 1, Alm_A_I,   3,Alm_U,   2,Alm_C_D_G_K_N_S_TH, 3,Alm_L_D_TH,  2,Alm_E_D_TH,  3,Alm_C_D_G_K_N_S_TH,  3,Alm_L_D_TH,  4,Alm_A_I,  4,Alm_C_D_G_K_N_S_TH,  3,Alm_O,  3,Alm_M_B_P, 3,Alm_O,   3,Alm_U,   3,Alm_A_I, 3,Alm_M_B_P, 3,Alm_C_D_G_K_N_S_TH,    3,Alm_F_V,   3,Alm_A_I,  3,Alm_F_V,   3,Alm_O, 4,Alm_Mute,   16,Alm_C_D_G_K_N_S_TH,   3,Alm_O,  3,Alm_A_I,   3,Alm_C_D_G_K_N_S_TH,  2,Alm_U,   3,Alm_L_D_TH,   2,Alm_C_D_G_K_N_S_TH,   3,Alm_M_B_P,   3,Alm_E_D_TH,  3,Alm_A_I,  2,Alm_O,  2,Alm_C_D_G_K_N_S_TH,  3,Alm_E_D_TH,  3,Alm_L_D_TH, 2,Alm_C_D_G_K_N_S_TH, 2,Alm_L_D_TH,   4,Alm_Mute,   16,Alm_A_I, 3,Alm_L_D_TH,    3,Alm_M_B_P,    2,Alm_E_D_TH,    3,Alm_A_I,    3,Alm_C_D_G_K_N_S_TH,    3,Alm_L_D_TH,    2,Alm_E_D_TH,    3,Alm_M_B_P,    3,Alm_E_D_TH,   2,Alm_L_D_TH,   2,Alm_A_I,  3,Alm_C_D_G_K_N_S_TH,   3,Alm_O, 3,Alm_L_D_TH,  2,Alm_A_I, 2,Alm_F_V,   2,Alm_E_D_TH,  3,Alm_Mute, 1,24; 3rd line, total 182

TriggerGroup=24, $2000, 127, $6, $2000, 128, $4; ORGANIZER 6, DISABLE ORGANIZER 4

Organizer= 6, FO_TICK_TIME, -1, 520,Alm_A_I,   2,Alm_C_D_G_K_N_S_TH,   2,Alm_L_D_TH,   3,Alm_U,  2,Alm_A_I,  2,Alm_C_D_G_K_N_S_TH,  2,Alm_O,   2,Alm_C_D_G_K_N_S_TH,   2,Alm_E_D_TH,  2,Alm_A_I,   2,Alm_C_D_G_K_N_S_TH,  4,Alm_A_I,  3,Alm_C_D_G_K_N_S_TH, 6,Alm_Mute, >;line 4,  total 34  
                                450,Alm_M_B_P,    2,Alm_E_D_TH,   2,Alm_L_D_TH,    2,Alm_A_I,      2,Alm_M_B_P,    2,Alm_C_D_G_K_N_S_TH,     6,	Alm_O,    2,	Alm_C_D_G_K_N_S_TH,  4,Alm_U,    2,Alm_C_D_G_K_N_S_TH,     2,Alm_L_D_TH,    2,Alm_C_D_G_K_N_S_TH,          3,Alm_E_D_TH,     2,Alm_L_D_TH,     2,Alm_C_D_G_K_N_S_TH,   6,Alm_Mute   

TriggerGroup=	Alm_Mute,				$2000, 100, $E		  ; Lara normal                 (LARA_SKIN)
TriggerGroup=	Alm_Fire,				$2000, 100, $90E	  ; Lara 'hhhh'                 (LARA_SCREAM_HEAD)

TriggerGroup=	Alm_O,				$2000, 100, $100E	  ; Lara 'O'				(LARA_SPEECH_HEAD1)
TriggerGroup=	Alm_A_I,				$2000, 100, $110E	  ; Lara 'A,I'                  (LARA_SPEECH_HEAD2)
TriggerGroup=	Alm_U,	 			$2000, 100, $120E	  ; Lara 'U, W'                 (LARA_SPEECH_HEAD3)
TriggerGroup=	Alm_M_B_P,	 			$2000, 100, $130E	  ; Lara 'M,B,P'                (LARA_SPEECH_HEAD4)

TriggerGroup=	Alm_F_V,	 			$2000, 100, $140E	  ; Lara 'F,V' or 'D,TH'		(ACTOR1_SPEECH_HEAD1)
TriggerGroup=	Alm_L_D_TH,	 			$2000, 100, $150E ; Lara 'L' or 'D,TH, R'       (ACTOR1_SPEECH_HEAD2)
TriggerGroup=	Alm_E_D_TH,	 			$2000, 100, $160E ; Lara 'E'				(ACTOR2_SPEECH_HEAD1)
TriggerGroup=	Alm_C_D_G_K_N_S_TH,		$2000, 100, $170E	  ; Lara 'C,D,G,K,N,R,S,TH,Y,Z'	(ACTOR2_SPEECH_HEAD2)

Parameters= PARAM_ACTOR_SPEECH, 2, -1, -1, 2, ANIMATING1, 10,0,8,     199,199,199,199,199,198,198,198,199,199,199,199,199,199,199
Parameters= PARAM_ACTOR_SPEECH, 1, -1, -1, 2,  ANIMATING1, 10, 0, 8,     194, 195, 197, 196,194,198,194,195,196,194,197,196,194,192,SPC_PAUSE+8,198,192,SPC_PAUSE+12,198,192
Parameters= PARAM_ACTOR_SPEECH, 3, -1, -1, 2,  ANIMATING1, 10, 0, 8,     194, 195, 197, 196,194,198,192,SPC_PAUSE+12,196,194,197,196,194,195,197,196,194,198,194,195,196,194,197,194,197,196,194,195
Parameters= PARAM_ACTOR_SPEECH, 4, -1, -1, 2, ANIMATING1, 10, 0, 8,      194, 195, 197, 196,194,198,192,SPC_PAUSE+6,193,194,197,196,194,195,194,197,196,192, SPC_PAUSE+10,197,196,194,198,194,195,197,196,194,198,194,195,197,196,194,195,192, SPC_PAUSE+6,196,194,197,194,197,196,194,,192,SPC_PAUSE+4,194,198,194,195,192,197,194,196,194,192,SPC_PAUSE+6,193,194,197,196,194,195,194,195,193,197,198,SPC_PAUSE+14,193,194,197,196,194,195,194,197,193,194,197,196,193,194,>
                                                                         192,SPC_PAUSE+8,193,194,197,196,194,195,194,195,193,197,198,194,197,196,194,195,194,195,193,197,198,194,197,196,192,>
                                                                         SPC_PAUSE+80,193,194,197,196,198,193,194,192,SPC_PAUSE+12,195,193,197,198,193,194,197,192,SPC_PAUSE+12,195,193,197,198,194,197,192,194,196,192,SPC_PAUSE+95,199,SPC_PAUSE+150,198,SPC_PAUSE+300
Parameters=PARAM_PRINT_TEXT, 1, CL_BLINKING_WHITE, FT_BOTTOM_CENTER, -1, -1, -1, -1

Organizer=7,FO_TICK_TIME,-1, 270,26, 220,25,160,27, 355,28
TriggerGroup=25,$5000, 231, $15B;PARAM_ACTOR1
TriggerGroup=26,$5000, 231, $25B;PARAM_ACTOR2
TriggerGroup=27,$5000, 231, $35B;PARAM_ACTOR3
TriggerGroup=28,$5000, 231, $45B;PARAM_ACTOR4

TriggerGroup=29,$5000, 231, $55B;PARAM_ACTOR5


FOG= 0,30,16
FogRange=5, 20

HORIZON= ENABLED
LoadCamera= 0,0,0,0,0,0,0
Level=  DATA\Cut1,113
SrDanielPonces is offline   Reply With Quote
Old 02-09-20, 15:48   #15
TRSMART
Member
 
TRSMART's Avatar
 
Joined: Jun 2007
Posts: 245
Default

Quote:
Originally Posted by SrDanielPonces View Post
I'll share the script of that level

Code:
[Level];2
Name= Cutscene1
ResetHUB=3

Customize= CUST_FLARE, FFL_ADD_SMOKE_TO_SPARKS + FFL_ADD_SPARKS, IGNORE, 241, 112, 24, IGNORE
Image=8, 8, IF_FULL_SCREEN, IGNORE, IGNORE, 750, 750, 750, 750
Customize= CUST_BACKGROUND, BKGDT_INVENTORY, IGNORE, IGNORE, 8
Image=1, 1, IF_FULL_SCREEN, IGNORE, IGNORE, 750, 750, 750, 750
Customize= CUST_BACKGROUND, BKGDT_LOADING_LEVEL, IGNORE, BKGDT_LOADING_LEVEL, 1 

Organizer= 1, FO_TICK_TIME, IGNORE, 0, 1,182,18, 135, 2, 121, 3, 108, 4, 100, 5, 138, 6, 209, 7, 380, 8, 119, 9, 59, 10, 160, 11, 214, 12, 124, 13, 1, 19,440, 14
TriggerGroup= 1, $2000, 68, $28, $2000, 83, $0, $2000, 77, $0, $5000,1,$002D, $5000, 231, $2B, $5000, 745, $2B, $5000, 24, $2B, $5000, 4, $2B, $5000, 583, $2B, $5000, 580, $2B, $5000, 581, $2B, $2000, 407, $E, $2000, 127, $3,$2000, 127, $7


TriggerGroup=18,$5000,1,$012D,$5000,0,$002D
TriggerGroup= 2, $5000,0,$012D, $5000,2,$002D
TriggerGroup= 3, $5000,2,$012D, $5000,5,$002D
TriggerGroup= 4, $5000,5,$012D, $5000,6,$002D
TriggerGroup= 5, $5000,6,$012D, $5000,7,$002D
TriggerGroup= 6, $5000,7,$012D, $5000,8,$002D
TriggerGroup= 7, $5000,8,$012D, $5000,10,$002D, $2000, 79, $0
TriggerGroup= 8, $5000,10,$012D,$5000,11,$002D
TriggerGroup= 9, $5000,11,$012D,$5000,12,$002D
TriggerGroup= 10, $5000,12,$012D, $5000,11,$002D
TriggerGroup= 11, $5000,11,$012D, $5000,14,$002D
TriggerGroup= 12, $5000,14,$012D, $5000,15,$002D
TriggerGroup= 13, $5000,15,$012D, $5000,13,$002D
TriggerGroup= 14, $2000, 82, $3


Organizer= 2, FO_TICK_TIME, IGNORE, 319, 15, 1014, 16, 647,19
TriggerGroup= 15, $2000, 100, $10D, $2000, 100, $10A, $2000, 407, $D
TriggerGroup= 17, $2000, 100, $10D, $2000, 100, $10A, $2000, 407, $E
TriggerGroup= 16, $5000, 583, $130D
TriggerGroup= 19,$2000, 100, $D, $2000, 100, $A, $2000, 407, $E



Organizer= 3, FO_TICK_TIME, IGNORE, 350, Alm_M_B_P,   4,Alm_A_I,   4,Alm_E_D_TH,   4,Alm_O,   4,Alm_M_B_P, 3,Alm_Mute,   14,Alm_A_I,  3,Alm_F_V,  4,Alm_C_D_G_K_N_S_TH,   3,Alm_A_I,  3,Alm_F_V,  3,Alm_U,  3,Alm_A_I,  3,Alm_C_D_G_K_N_S_TH,   3,Alm_O,  3,Alm_L_D_TH,   4,Alm_A_I,   3,Alm_A_I,  3,Alm_C_D_G_K_N_S_TH,   3,Alm_O,  3,Alm_F_V,   3,Alm_C_D_G_K_N_S_TH,   3,Alm_A_I,   6,Alm_C_D_G_K_N_S_TH,   3,Alm_L_D_TH,   3, Alm_O,  4,Alm_C_D_G_K_N_S_TH,  3,Alm_F_V,   3,Alm_O,   3,Alm_M_B_P,   3,Alm_E_D_TH,   5,Alm_Mute, 1, 23;1st lara line, 467 frames total

TriggerGroup=23, $2000, 127, $5,$2000, 128, $3; ORGANIZER 5, DISABLE ORGANIZER 3

Organizer= 5, FO_TICK_TIME, IGNORE, 94,Alm_F_V,  4,Alm_O,  6,Alm_C_D_G_K_N_S_TH,  3,Alm_O,  4,Alm_A_I, 3,Alm_C_D_G_K_N_S_TH,  3,Alm_M_B_P,  3, Alm_O,  4,Alm_Mute,  8,Alm_C_D_G_K_N_S_TH,  3,Alm_O,  3,Alm_A_I,  3,Alm_F_V, 3,Alm_L_D_TH,  2,Alm_L_D_TH,    4,Alm_C_D_G_K_N_S_TH,   4,Alm_U, 6,Alm_Mute, 163, 22;2nd line, total 66
 
TriggerGroup= 22, $2000, 127, $4, $2000, 128, $5; ORGANIZER 4, DISABLE ORGANIZER 5

Organizer= 4, FO_TICK_TIME, IGNORE, 1, Alm_A_I,   3,Alm_U,   2,Alm_C_D_G_K_N_S_TH, 3,Alm_L_D_TH,  2,Alm_E_D_TH,  3,Alm_C_D_G_K_N_S_TH,  3,Alm_L_D_TH,  4,Alm_A_I,  4,Alm_C_D_G_K_N_S_TH,  3,Alm_O,  3,Alm_M_B_P, 3,Alm_O,   3,Alm_U,   3,Alm_A_I, 3,Alm_M_B_P, 3,Alm_C_D_G_K_N_S_TH,    3,Alm_F_V,   3,Alm_A_I,  3,Alm_F_V,   3,Alm_O, 4,Alm_Mute,   16,Alm_C_D_G_K_N_S_TH,   3,Alm_O,  3,Alm_A_I,   3,Alm_C_D_G_K_N_S_TH,  2,Alm_U,   3,Alm_L_D_TH,   2,Alm_C_D_G_K_N_S_TH,   3,Alm_M_B_P,   3,Alm_E_D_TH,  3,Alm_A_I,  2,Alm_O,  2,Alm_C_D_G_K_N_S_TH,  3,Alm_E_D_TH,  3,Alm_L_D_TH, 2,Alm_C_D_G_K_N_S_TH, 2,Alm_L_D_TH,   4,Alm_Mute,   16,Alm_A_I, 3,Alm_L_D_TH,    3,Alm_M_B_P,    2,Alm_E_D_TH,    3,Alm_A_I,    3,Alm_C_D_G_K_N_S_TH,    3,Alm_L_D_TH,    2,Alm_E_D_TH,    3,Alm_M_B_P,    3,Alm_E_D_TH,   2,Alm_L_D_TH,   2,Alm_A_I,  3,Alm_C_D_G_K_N_S_TH,   3,Alm_O, 3,Alm_L_D_TH,  2,Alm_A_I, 2,Alm_F_V,   2,Alm_E_D_TH,  3,Alm_Mute, 1,24; 3rd line, total 182

TriggerGroup=24, $2000, 127, $6, $2000, 128, $4; ORGANIZER 6, DISABLE ORGANIZER 4

Organizer= 6, FO_TICK_TIME, -1, 520,Alm_A_I,   2,Alm_C_D_G_K_N_S_TH,   2,Alm_L_D_TH,   3,Alm_U,  2,Alm_A_I,  2,Alm_C_D_G_K_N_S_TH,  2,Alm_O,   2,Alm_C_D_G_K_N_S_TH,   2,Alm_E_D_TH,  2,Alm_A_I,   2,Alm_C_D_G_K_N_S_TH,  4,Alm_A_I,  3,Alm_C_D_G_K_N_S_TH, 6,Alm_Mute, >;line 4,  total 34  
                                450,Alm_M_B_P,    2,Alm_E_D_TH,   2,Alm_L_D_TH,    2,Alm_A_I,      2,Alm_M_B_P,    2,Alm_C_D_G_K_N_S_TH,     6,	Alm_O,    2,	Alm_C_D_G_K_N_S_TH,  4,Alm_U,    2,Alm_C_D_G_K_N_S_TH,     2,Alm_L_D_TH,    2,Alm_C_D_G_K_N_S_TH,          3,Alm_E_D_TH,     2,Alm_L_D_TH,     2,Alm_C_D_G_K_N_S_TH,   6,Alm_Mute   

TriggerGroup=	Alm_Mute,				$2000, 100, $E		  ; Lara normal                 (LARA_SKIN)
TriggerGroup=	Alm_Fire,				$2000, 100, $90E	  ; Lara 'hhhh'                 (LARA_SCREAM_HEAD)

TriggerGroup=	Alm_O,				$2000, 100, $100E	  ; Lara 'O'				(LARA_SPEECH_HEAD1)
TriggerGroup=	Alm_A_I,				$2000, 100, $110E	  ; Lara 'A,I'                  (LARA_SPEECH_HEAD2)
TriggerGroup=	Alm_U,	 			$2000, 100, $120E	  ; Lara 'U, W'                 (LARA_SPEECH_HEAD3)
TriggerGroup=	Alm_M_B_P,	 			$2000, 100, $130E	  ; Lara 'M,B,P'                (LARA_SPEECH_HEAD4)

TriggerGroup=	Alm_F_V,	 			$2000, 100, $140E	  ; Lara 'F,V' or 'D,TH'		(ACTOR1_SPEECH_HEAD1)
TriggerGroup=	Alm_L_D_TH,	 			$2000, 100, $150E ; Lara 'L' or 'D,TH, R'       (ACTOR1_SPEECH_HEAD2)
TriggerGroup=	Alm_E_D_TH,	 			$2000, 100, $160E ; Lara 'E'				(ACTOR2_SPEECH_HEAD1)
TriggerGroup=	Alm_C_D_G_K_N_S_TH,		$2000, 100, $170E	  ; Lara 'C,D,G,K,N,R,S,TH,Y,Z'	(ACTOR2_SPEECH_HEAD2)

Parameters= PARAM_ACTOR_SPEECH, 2, -1, -1, 2, ANIMATING1, 10,0,8,     199,199,199,199,199,198,198,198,199,199,199,199,199,199,199
Parameters= PARAM_ACTOR_SPEECH, 1, -1, -1, 2,  ANIMATING1, 10, 0, 8,     194, 195, 197, 196,194,198,194,195,196,194,197,196,194,192,SPC_PAUSE+8,198,192,SPC_PAUSE+12,198,192
Parameters= PARAM_ACTOR_SPEECH, 3, -1, -1, 2,  ANIMATING1, 10, 0, 8,     194, 195, 197, 196,194,198,192,SPC_PAUSE+12,196,194,197,196,194,195,197,196,194,198,194,195,196,194,197,194,197,196,194,195
Parameters= PARAM_ACTOR_SPEECH, 4, -1, -1, 2, ANIMATING1, 10, 0, 8,      194, 195, 197, 196,194,198,192,SPC_PAUSE+6,193,194,197,196,194,195,194,197,196,192, SPC_PAUSE+10,197,196,194,198,194,195,197,196,194,198,194,195,197,196,194,195,192, SPC_PAUSE+6,196,194,197,194,197,196,194,,192,SPC_PAUSE+4,194,198,194,195,192,197,194,196,194,192,SPC_PAUSE+6,193,194,197,196,194,195,194,195,193,197,198,SPC_PAUSE+14,193,194,197,196,194,195,194,197,193,194,197,196,193,194,>
                                                                         192,SPC_PAUSE+8,193,194,197,196,194,195,194,195,193,197,198,194,197,196,194,195,194,195,193,197,198,194,197,196,192,>
                                                                         SPC_PAUSE+80,193,194,197,196,198,193,194,192,SPC_PAUSE+12,195,193,197,198,193,194,197,192,SPC_PAUSE+12,195,193,197,198,194,197,192,194,196,192,SPC_PAUSE+95,199,SPC_PAUSE+150,198,SPC_PAUSE+300
Parameters=PARAM_PRINT_TEXT, 1, CL_BLINKING_WHITE, FT_BOTTOM_CENTER, -1, -1, -1, -1

Organizer=7,FO_TICK_TIME,-1, 270,26, 220,25,160,27, 355,28
TriggerGroup=25,$5000, 231, $15B;PARAM_ACTOR1
TriggerGroup=26,$5000, 231, $25B;PARAM_ACTOR2
TriggerGroup=27,$5000, 231, $35B;PARAM_ACTOR3
TriggerGroup=28,$5000, 231, $45B;PARAM_ACTOR4

TriggerGroup=29,$5000, 231, $55B;PARAM_ACTOR5


FOG= 0,30,16
FogRange=5, 20

HORIZON= ENABLED
LoadCamera= 0,0,0,0,0,0,0
Level=  DATA\Cut1,113

WAUW this is absolute fantastic work, by looking at it I understand most of the stuff, is it possible to create: when for example you cross a trigger and 5 seconds later it plays some music?
TRSMART is offline   Reply With Quote
Old 03-09-20, 07:09   #16
TokyoSU
Member
 
TokyoSU's Avatar
 
Joined: Mar 2019
Posts: 687
Default

Quote:
Originally Posted by TRSMART View Post
WAUW this is absolute fantastic work, by looking at it I understand most of the stuff, is it possible to create: when for example you cross a trigger and 5 seconds later it plays some music?
You mean the organizer command ?
you need the time you want (example 5 seconds) and a triggergroup to play after these 5 second elapsed
TokyoSU is offline   Reply With Quote
Old 03-09-20, 12:03   #17
TRSMART
Member
 
TRSMART's Avatar
 
Joined: Jun 2007
Posts: 245
Default

Quote:
Originally Posted by TokyoSU View Post
You mean the organizer command ?
you need the time you want (example 5 seconds) and a triggergroup to play after these 5 second elapsed
Ooh yes it’s called that way with TRNG engine! Is it scripting or can we do it in the editor? I’m currently exploring Tomb Editor since 2 days really REALLY love this program!
TRSMART is offline   Reply With Quote
Old 03-09-20, 12:07   #18
TRSMART
Member
 
TRSMART's Avatar
 
Joined: Jun 2007
Posts: 245
Default

Quote:
Originally Posted by Joey79100 View Post
It did leak, but don't get your hopes up, it's really nothing fancy at all:
Original TR4/TR5 AnimEdit and WinRoomEdit
Here's a mirror for the download: mirror
Woow absolute amazing! Didn’t know this!
It must be a really legit leak ‘cause some date of Core Design members/level designers is still in it, “like Joby wake the hell up” and Andy_in_da_house 😂😂

Shame they never updated winroomedit!
TRSMART is offline   Reply With Quote
Old 03-09-20, 15:33   #19
Titak
Moderator
 
Titak's Avatar
 
Joined: Jul 2003
Posts: 33,359
Exclamation

^
Please do not double-post like that.

If you want to quote more than one post you can use the multi-quote button (with the " on it).
Titak is offline   Reply With Quote
Old 03-09-20, 16:28   #20
TokyoSU
Member
 
TokyoSU's Avatar
 
Joined: Mar 2019
Posts: 687
Default

Quote:
Originally Posted by TRSMART View Post
Ooh yes it’s called that way with TRNG engine! Is it scripting or can we do it in the editor? I’m currently exploring Tomb Editor since 2 days really REALLY love this program!
It's scripting, i assume you have TombIDE, just use "Organizer=" in your [level] and the syntax will appear
TokyoSU is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 16:35.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.