15-03-24, 22:06 | #1 |
Member
Joined: Mar 2024
Posts: 1
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Playtest actual edited level
Hi guys, first of all, the editor is awesome thing, thanks a lot!
Now, I made a few levels, one of them is the "title" level for main menu and that one is now finished. How do I force the editor to playtest second map (first in-game level), third map (second in-game level) and so on. Because everytime I click "Build level and play" or "Build level and play in preview", game runs the "title" level. Is there some option somewhere to set in LUA or how can I achieve to directly playtest the exact level I am working on in editor? Right now I can click "New Game" and I'm in the first level, but ... for instance, once I start my work on lvl 12 (ye, got some plans ), then .. any help? |
16-03-24, 07:40 | #2 |
Member
Joined: Aug 2010
Posts: 1,809
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Hi! Welcome to the forum!
It seems that you may be missing your new levels in a gameflow script. TEN can't load a level if it is missing in the script. Make sure they are placed in Gameflow.lua file (you can access it through TIDE script editor). |
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