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Old 08-05-20, 16:35   #321
TokyoSU
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Just for info:
"AnimIndex" is the Animation 0 for lara, or Animation 1120 for PistolItem (just a example) it point the Animation 0 of a object,
if this command use the Frame, then it's FrameStart and FrameEnd not Index
if it use frame but the command said AnimIndex then it's a wrong text and need to be changed :x
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Old 17-05-20, 14:16   #322
AkyV
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Beta features (mostly already known in dev build) have been tested, and the plugin new version has been released!

https://www.tombraiderforums.com/sho...90&postcount=2

Quote:
##[1.2.0.0] - 2020-04-16
- Add RealisticNorth field to CUST_CINV_COMPASS to enable realistic compass behaviour.
- Add Enabled field to CUST_CINV_COMBO to disable combos.
- Add AirPoints field to CUST_CINV_HEALTH to add points to air bar.
- Add DurationFrames field to CUST_CINV_HEALTH to customize how long it takes to add health/air points.
- Add AlwaysShowAmmo field to CUST_CINV_DISPLAY to show ammo even when weapon has been picked up.
- Add PickupQuantity field to CUST_CINV_ITEM_QUANTITY to customize pickup amounts.
- Add WeaponPickupQuantity field to CUST_CINV_AMMO to customize ammo amount received with weapons.
- Add CINV_TXT_ITEM_QTY_IDLE and CINV_TXT_ITEM_QTY_ACTIVE text types to customize quantity text.
- Fix issue with horizon showing around edges of sprites in pickup notifier.
- Text variable placeholders can now be used in inventory strings.
- Quantities are now shown using the classic style of TR1-3.
- Examinable items can now be zoomed using dash/duck keys.
- Enable pickup notifier for burning torch.
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Old 17-05-20, 14:41   #323
AndriyRaider_
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How I do use these plugins?

EDIT: DONE

I will install it on NG_center....

Last edited by AndriyRaider_; 18-05-20 at 21:20. Reason: edit post
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Old 22-05-20, 07:18   #324
OverRaider
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How to solve the display issue with wall-mounted items? I could get it working correctly in the inventory using CINV_DISPLAY_IDLE but i cant seem to get it display correctly in the right bottom corner when the wall-mounted item is picked up. Tried using CINV_DISPLAY_PICKUP for it but to no success at all. The item is rotating around the whole screen and seems to be far off the center of its orientation axis (eg. rotating like a planet around the sun...)
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Old 22-05-20, 07:20   #325
LoreRaider
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Hopefully swapping the last coordinate field of the puzzle= string with $000a should do the trick
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Old 22-05-20, 07:28   #326
OverRaider
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I tried that yesterday, copied the whole script which is used for Golden Star in tr4, and sadly did not work either
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Old 22-05-20, 15:54   #327
Reggie
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I had the same issue in my CaC. No solution for it so far. Try using the debug mode of the classic inventory. You can manually relocate the item on-screen using the keyboard.
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Old 23-05-20, 10:12   #328
JMN
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The plugin ignores the normal Puzzle= type strings.

The solution for pickups is to change the model using CUST_CINV_ITEM_MODEL to a slot that has the item centered at the 3D origin.

For inside the inventory, the PosIgnoreAnim and OrientIgnoreAnim fields of CUST_CINV_ITEM_DISPLAY should be able to fix it.
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Old 23-05-20, 11:08   #329
OverRaider
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That worked, thanks.
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Old 25-05-20, 20:04   #330
Reggie
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Limited pistol ammo, and my other custom ammo amounts are no longer working since updating.

Is it related to this?

CUST_CINV_ITEM_QUANTITY ?

I have no idea how to replace my existing script commands so it now fits with this plugin.

In particular this:

Customize= CUST_AMMO, PISTOLS_AMMO_ITEM,IGNORE, 2, 80, 80, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Equipment= PISTOLS_AMMO_ITEM, 30
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