08-05-20, 16:35 | #321 |
Member
Joined: Mar 2019
Posts: 687
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Just for info:
"AnimIndex" is the Animation 0 for lara, or Animation 1120 for PistolItem (just a example) it point the Animation 0 of a object, if this command use the Frame, then it's FrameStart and FrameEnd not Index if it use frame but the command said AnimIndex then it's a wrong text and need to be changed :x |
17-05-20, 14:16 | #322 | |
Moderator
Joined: Dec 2011
Posts: 4,881
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Beta features (mostly already known in dev build) have been tested, and the plugin new version has been released!
https://www.tombraiderforums.com/sho...90&postcount=2 Quote:
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17-05-20, 14:41 | #323 |
Inactive
Joined: May 2020
Posts: 55
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Question:
How I do use these plugins?
EDIT: DONE I will install it on NG_center.... Last edited by AndriyRaider_; 18-05-20 at 21:20. Reason: edit post |
22-05-20, 07:18 | #324 |
Member
Joined: Nov 2013
Posts: 256
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How to solve the display issue with wall-mounted items? I could get it working correctly in the inventory using CINV_DISPLAY_IDLE but i cant seem to get it display correctly in the right bottom corner when the wall-mounted item is picked up. Tried using CINV_DISPLAY_PICKUP for it but to no success at all. The item is rotating around the whole screen and seems to be far off the center of its orientation axis (eg. rotating like a planet around the sun...)
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22-05-20, 07:20 | #325 |
Member
Joined: Jul 2016
Posts: 1,905
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Hopefully swapping the last coordinate field of the puzzle= string with $000a should do the trick
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22-05-20, 07:28 | #326 |
Member
Joined: Nov 2013
Posts: 256
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I tried that yesterday, copied the whole script which is used for Golden Star in tr4, and sadly did not work either
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22-05-20, 15:54 | #327 |
Member
Joined: Jan 2006
Posts: 22,530
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I had the same issue in my CaC. No solution for it so far. Try using the debug mode of the classic inventory. You can manually relocate the item on-screen using the keyboard.
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23-05-20, 10:12 | #328 |
Member
Joined: Sep 2006
Posts: 674
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The plugin ignores the normal Puzzle= type strings.
The solution for pickups is to change the model using CUST_CINV_ITEM_MODEL to a slot that has the item centered at the 3D origin. For inside the inventory, the PosIgnoreAnim and OrientIgnoreAnim fields of CUST_CINV_ITEM_DISPLAY should be able to fix it. |
23-05-20, 11:08 | #329 |
Member
Joined: Nov 2013
Posts: 256
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That worked, thanks.
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25-05-20, 20:04 | #330 |
Member
Joined: Jan 2006
Posts: 22,530
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Limited pistol ammo, and my other custom ammo amounts are no longer working since updating.
Is it related to this? CUST_CINV_ITEM_QUANTITY ? I have no idea how to replace my existing script commands so it now fits with this plugin. In particular this: Customize= CUST_AMMO, PISTOLS_AMMO_ITEM,IGNORE, 2, 80, 80, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE Equipment= PISTOLS_AMMO_ITEM, 30 |
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