24-08-17, 15:04 | #591 |
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Joined: Mar 2012
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The initial copy only has walls, so I assume they did that just to load less things in memory.
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24-08-17, 22:46 | #592 |
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Joined: Jul 2013
Posts: 116
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I've noticed on the PS2 version of the Hidden training area is that the door near the dog uses a different animation for Lara. Instead of pushing the door, Lara grabs the door and swings it open with her left hand.
I've also noticed that the "arch" has a hand icon pop up, most likely a door that's supposed to be opened, but pressing Action does nothing. There is also no load transition when going past the "arch". I might be remembering things wrong though so let me know if I'm wrong on anything lol |
25-08-17, 09:14 | #593 | |
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Joined: Jul 2012
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Quote:
Though now we know it's there... Interestingly enough the floor has no collision. Sure they just made the collision mesh load in when you trigger the explosion, but it seems weird not to just have it part of the normal map from the start. |
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25-08-17, 10:01 | #594 |
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Joined: Feb 2015
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I've noticed that too. This means that the game can switch collisions too. Cool.
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31-08-17, 22:08 | #595 |
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Joined: Mar 2013
Posts: 194
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Hej feels like 2 years the last time i checked this topic. I see all the pictures in the OP aren't even visible anymore. Are people still looking for new stuff nowadays? I don't think there is going to be anything new anymore, unless the old Core crew releases it. Had some good times looking for those little things!
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05-09-17, 19:23 | #596 | |
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Joined: Jul 2013
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06-10-17, 12:31 | #597 |
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Joined: Feb 2015
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A small discovery regarding the "During Galleries under siege" cutscene.
During this cutscene, Gunderson's mercenaries are shown throwing a canister into the left air duct, but in the next sequence the canister and camera move into the right duct. Last edited by nakamichi680; 06-10-17 at 15:26. |
06-10-17, 20:47 | #598 |
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Joined: Apr 2015
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Very interesting. Nakamichi680.
Last edited by red_lion; 07-10-17 at 09:15. Reason: correct the spelling nickname |
07-10-17, 07:50 | #599 |
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07-10-17, 18:04 | #600 |
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Joined: Jun 2006
Posts: 2,390
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I don't remember any weird angles or cuts in that cutscene, it looked really smooth.
Makes it harder for future engine ports |
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