17-12-08, 19:20 | #11 |
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Joined: Jan 2008
Posts: 220
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17-12-08, 19:41 | #12 |
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Joined: Mar 2008
Posts: 1,733
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can somebody upload the lara blender data???
because i can't do it by myself |
17-12-08, 19:46 | #13 | |
Inactive
Joined: Oct 2006
Posts: 11,312
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Quote:
.. I'm guessing this is both of your problems since it works fine for me. |
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17-12-08, 19:47 | #14 |
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Joined: Oct 2008
Posts: 6,624
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I had that problem too, and just installing the framework fixed it for me.
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17-12-08, 20:39 | #15 |
XNALara Creator
Joined: Sep 2008
Posts: 1,347
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badboy70, dizzydoil:
What do you mean by an injector? If in-game 3D ripping is what you're looking for then 3DRipperDX is a program I can highly recommend to you :-) www.deep-shadows.com/hax/3DRipperDX.htm Culprit: No, it's not possible to change the data in the game. For this we would need to have complete knowledge/specification of the data format - which we don't |
17-12-08, 20:47 | #16 | |
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Joined: Aug 2005
Posts: 6,657
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Quote:
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17-12-08, 21:03 | #17 |
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Joined: Jul 2007
Posts: 60
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Is there anything like this for TRL or TRA?
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17-12-08, 21:17 | #18 |
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Joined: Jul 2008
Posts: 5,206
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Mine does not work it says therīs a problrm doI need Blender?
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17-12-08, 21:46 | #19 |
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Joined: Sep 2007
Posts: 453
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Sorry, for "put the zlib.net.dll library (located in the zip archive) to the same directory as your program" you mean in the same folder I have UnpackTRU.exe?
Because I give some error... EDIT: I find my problem! Have to install xnafx30_redist.msi (Microsoft XNA Framework version 3) and now work! Last edited by grotesque; 17-12-08 at 22:04. |
17-12-08, 22:09 | #20 |
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Joined: May 2005
Posts: 1,227
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so we'll be able to extract lara model too, with this?
and obj files will maintain uvw mapping or they'll lost it during extraction? btw it seems a very cool program, congr dusan!! |
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