25-02-09, 07:40 | #501 |
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Joined: Nov 2008
Posts: 206
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Awesome. Do you want to upload 1.2 to your site and maybe add it to the first post as a release candidate or beta build?
What's new in unpack 3.66? |
25-02-09, 16:48 | #502 |
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Joined: Mar 2008
Posts: 1,733
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hello i have aquestion how can i convert .dae data to .obj data???
(i know that is the wrong thread ,i don't know an another to ask that) |
25-02-09, 19:45 | #503 |
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Joined: Nov 2008
Posts: 206
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25-02-09, 20:48 | #504 |
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Joined: Feb 2009
Posts: 6
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Unpack TRU run in vista?
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25-02-09, 21:13 | #505 |
Member
Joined: Nov 2008
Posts: 206
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Yes.
EDIT: Quick update. I went back and fixed some of my lazy coding and made some slight appearance changes. It should now export as many normal maps per group as you want rather than being capped at 5 like it was before. TRUTexMan 1.21 1.21 source The next release will be able to export multiple detail maps and I'll write a tutorial on how to use those to go with that release. Last edited by geoduder; 25-02-09 at 21:34. |
25-02-09, 21:30 | #506 | |
XNALara Creator
Joined: Sep 2008
Posts: 1,347
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Quote:
UnpackTRU 3.66 fixed another manifestation of the Regional and Language Settings (commas instead of dots in floats), this time in the GUI. |
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25-02-09, 21:36 | #507 | |
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Joined: Nov 2008
Posts: 206
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Quote:
The Regional settings seem quite annoying. |
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25-02-09, 21:37 | #508 | |
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Joined: Mar 2008
Posts: 1,733
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Quote:
could somebody send me the model of the doppelganger or the bathingsuit(and the textures that belongs to the model) in a normal pose not the T pose,please |
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25-02-09, 23:21 | #509 | |
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Joined: Nov 2008
Posts: 206
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Quote:
I'll also make some small changes to TRUUnpacker so that the exported models look for textures based on the new naming conventions. If anyone would like to beta test send me a message and I'll send you a beta version every once in awhile. I'm only looking for one or two testers though. Quick preview. The following images show the main thing I've been working on. I've added the option to export only one group. If you have typed anything in the text box next to the export group button the group will be exported to that folder and named as such. If you haven't it will be exported and named via the group id. It separates and exports the masks and I just need to update that class to have it separate and export the skin shading textures. I wouldn't be openly releasing this yet because it is bloated and sloppy. Once I go back and clean things up I'll release it. Last edited by geoduder; 09-03-21 at 06:53. |
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27-02-09, 06:32 | #510 |
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Joined: Feb 2009
Posts: 27
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can you import the model into source? say for the gmod?
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