16-07-18, 08:58 | #911 |
Tomb Raider Forums
Joined: Jun 2000
Posts: 61,624
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VR looks amazing. Awesome work.
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16-07-18, 10:40 | #912 | |
Golden
Joined: Aug 2016
Posts: 308
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I plan to start developing the next part this fall (objects logic & enemies). |
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17-07-18, 00:54 | #913 |
Golden
Joined: Aug 2016
Posts: 308
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I've found new co-op mode - Tomb Rider!
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17-07-18, 11:32 | #914 |
Inactive
Joined: Dec 2006
Posts: 31,967
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^ OMG hahaha!
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18-07-18, 01:56 | #915 |
Golden
Joined: Aug 2016
Posts: 308
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mini-feature by Defrago idea, check out this video. Still need special alignment for every item, but it works already in most cases :)
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18-07-18, 02:08 | #916 | |||
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Joined: Jan 2009
Posts: 9,827
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BTW, completely unrelated question: what happened to normal maps? Do you plan to include them again at some point? Quote:
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18-07-18, 02:34 | #917 |
Golden
Joined: Aug 2016
Posts: 308
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18-07-18, 02:56 | #918 |
Member
Joined: Jan 2009
Posts: 9,827
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Though I'd prefer normal mapping to be affected by normal game lights too and be always visible, I can totally see where you are coming from. I imagine the bad texturing in some places make a really annoying visual inconsistency, so reducing the frequency they appear might be a good solution.
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20-07-18, 08:18 | #919 | |
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Joined: Jul 2010
Posts: 858
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20-07-18, 08:36 | #920 |
Member
Joined: Feb 2012
Posts: 1,470
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Doesn’t it already? I know Sponge’s Easter levels have keys visible after inserting them.
Is that TRNG or NGLE? |
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