23-03-18, 01:50 | #12631 | |
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Joined: Jul 2012
Posts: 4,286
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Quote:
EDIT: So additional query. Is it possible to stop the FLARE_ITEM from spawning when Lara throws (press flare key) or drops (press draw weapons key) her flare? Last edited by Boobandie; 24-03-18 at 21:06. |
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25-03-18, 05:22 | #12632 |
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Joined: Jun 2014
Posts: 56
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Can someone help me out with a link to the holster fix mod. I tried going to the link but it's broken http://initiator.nm.ru/tr/
thank you. |
25-03-18, 09:17 | #12633 |
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What exactly is the holster fix mod?
Isn't that something that's fixed in TRNG already? No extra's added/needed. Because TRNG does show Lara's holsters the way they were intended. |
25-03-18, 12:28 | #12634 | |
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25-03-18, 22:01 | #12635 |
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Joined: Jul 2012
Posts: 4,286
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I don't know about the holster fix mod, but the way Lara's holsters are shown could still be improved with the revolver acting like the desert eagle from TR3 and leaving the pistol/uzi in the left holster.
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26-03-18, 07:09 | #12636 |
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26-03-18, 13:19 | #12637 | |
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So far only for the pistol being left in the left holster. But I couldn't make it work, either with AkyV's plugin (no variables needed) or original TRNG scripting with variables. Didn't even try making it work for the uzi. Last edited by Titak; 28-03-18 at 11:19. |
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28-03-18, 10:41 | #12638 |
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Joined: Jun 2017
Posts: 1,664
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Been thinking about diving deeper into the TRNG side of editing, inculding HD textures and objects. I've got a grasp on some of the TRNG features but where to start with the rest, I have no idea.
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28-03-18, 11:24 | #12639 |
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If you have an idea for a puzzle or feature which is not possible with just the TRLE, you can come in and ask here. And we'll be able to show you a starting point.
Another thing that I've found quite usefull is read through the descriptions of the "SCRIPT NEW commands" in NG-Center to get an idea of what could be possible with them. I also found reading through the MNEMONIC CONSTANTS quite useful. Don't read it all at once because that'll be boring as hell, as well as it being way too much. But reading snippets once in a while. Browsing through TRNG triggers in the editor can also give you an idea of what is possible. And once you want to try out a feature, but it is not working the way you want it to, then we are here to help. And ofcourse Paolone's tutorial projects are quite usefull. And the tutorials in our tutorials section. |
28-03-18, 11:50 | #12640 | |
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Joined: Jun 2017
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Reading small amounts of the new commands will work great as I avoid walls of text when possible. I use them whenever possible now. I do have one question. The backup flipeffect trigger is used for creating checkpoints? Also, the restore backup flipeffect would be used in conjunction with a triggergroup to reload the backup save if Lara dies? |
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