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#1231 |
Professor
Join Date: Sep 2007
Location: The Netherlands
Posts: 2,954
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Now that character modelling is moddable I would really love for someone to improve the character models in the game. Just the details that need improvement like the hands, hair, and parts of the face (3d ears, lashes with transparency, textured eyes instead of iris shape that is made out of geometry etc.) This way the feel of the characters will remain the same, but just with improved details.
I'm gonna continue working on my HD Graphics Patch. I would love for someone to collaborate with me on the character models. |
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#1232 |
Professor
Join Date: Sep 2014
Location: Ship Pierrson
Posts: 2,988
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I've made an AoD mod! This is a simple improvement for Kurtis' face. (CHR file)
Download. Before: ![]() After: ![]() This makes several adjustments to Kurtis' eyebrows, sclera, hairline, hair above his ears, lips, and teeth to result in a more finished look. I hope you like it! (Note about the eyelashes: They happened as a result of lowering his hairline. I don't know how I'd go about removing them, but I actually quite like him better like this.)
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"Come, let's get off this roof, and... I will buy you a milkshake." Last edited by LateRaider; 23-02-21 at 05:00. |
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#1233 |
Explorer
Join Date: Sep 2017
Location: Spain
Posts: 875
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^ Ohhh nice. Love the fixed hairline, Kurtis hairline always felt so... streched? Idk. looks way better now =)
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Area 51 REDUX... coming soon =) |
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#1234 |
Historian
Join Date: Oct 2017
Location: Brazil
Posts: 433
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Good work @lateraider
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''What Pedro heard: zightj nbushf caraudh medusafgt tata.'' ~Mahetus~ |
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#1235 | |
Professor
Join Date: Sep 2014
Location: Ship Pierrson
Posts: 2,988
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![]() ------ i just wanted to draw attention to the fact that i updated the documentation for my traod text cleanup and streamlined installation https://www.tombraiderforums.com/sho...57&postcount=1 there were no actual updates (well, ok, there was a small one; Dual Vector R-35s were renamed Dual Vector R-35's but it's hardly worth noting lol)
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"Come, let's get off this roof, and... I will buy you a milkshake." |
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#1236 |
Professor
Join Date: Jul 2012
Posts: 4,051
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Kurtis looks so much better, perhaps his teeth could be adjusted too? They're absolutely tiny, open your mouth like he has and see how many molars are visible.
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#1237 |
Professor
Join Date: Sep 2014
Location: Ship Pierrson
Posts: 2,988
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thank you! yeah its been pointed out to me that he should probably have his teeth adjusted but im not sure how to go about it. i did this all in ms paint believe it or not lmfao. his actual teeth texture is pretty small so i think that maybe they repeated it on both sides?
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"Come, let's get off this roof, and... I will buy you a milkshake." |
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#1238 | |
Professor
Join Date: Jul 2012
Posts: 4,051
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#1239 |
Professor
Join Date: Sep 2014
Location: Ship Pierrson
Posts: 2,988
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I've fixed it now because once people pointed it out, it started bothering me. I've updated the original mod post. Thanks everybody for the feedback!
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"Come, let's get off this roof, and... I will buy you a milkshake." |
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#1240 |
Professor
Join Date: Jul 2012
Posts: 4,051
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Great work!
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