26-01-19, 22:07 | #11 |
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Hybrid but firmly moving away from parent-focused storylining. Choose the best bits of each incarnation. Definitely more the classic look and personality - it's still the Lara most fans, gamers and even non-gamers recognise.
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26-01-19, 22:13 | #12 |
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26-01-19, 22:27 | #13 | |
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Most definitely, but like GeekofComedy said, I think if they went that route, it would be a smaller release, with a more independent studio. As you stated, they could lower the amount of cutscenes to save costs, but that would be a bold move. Games nowadays have 3 hours of cutscenes, at the least. Last edited by TrustyBow; 26-01-19 at 23:28. |
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26-01-19, 22:37 | #14 |
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This would be great. But for me personally, going back to the series’ roots is probably what I would prefer. I love LAU and the reboot, but I do seriously miss having a TR game like the classics and with classic Lara too. It would be nice if they changed the grid system and did something more in line with AoD (without the bugs and flaws of course), but that would be fine still.
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26-01-19, 23:03 | #15 | |
Golden
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Did you mean to say cutscenes instead of gameplay there? I don't think that's a risk at all especially for something not geared toward the AAA mainstream audience. Tons of games are super successful without 3 hours of cutscenes. There are lots of gamers who don't like to be bogged down with a lot of cutscenes, myself included. |
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26-01-19, 23:20 | #16 | ||
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You say you consider LAU a combination classic and reboot, if you mean it has classic branding and face value but with reboot shallow tomb/level design, then yeah. Otherwise they're very different in terms of image and even a lot in playstyle. To answer the actual question I would love a back to the roots style (but not as you describe it). It would take TR1 level design philosophies, music, sense of discovery and tomb beauty, wrapped in an AoD tone and set up with a similar scale storyline. It would take the control scheme of reboot for the most part and a similar combat style, but mostly with animal enemies/monsters/animated statues, with a blindfire by just pressing Shoot without Aim that has a semi-auto aim. It would have to be developed by a studio other than CD and EM, preferably a British studio. If they, whoever "they" would end up being, would return to the classic continuity, then I made a post about how the original timeline could be brought back into the public eye: Quote:
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26-01-19, 23:33 | #17 |
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Back to the roots please, Tomb Raider had an unique identity. I don't want to do something brand new with a whole other reboot, I'd rather just go back to the roots.
Although if they had to reboot it then I would love a reboot exactly like DOX remake. |
26-01-19, 23:34 | #18 | |
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You wouldn't call a game where the protagonist goes on floating islands and defeats a dragon with two handguns, campy? |
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26-01-19, 23:42 | #19 |
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26-01-19, 23:43 | #20 |
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Although I can see how that could be a bit confusing to some people. We had a whole triogy focused on her origins so some people might roll their eyes and say, "oh great another origns story" even though a back to the roots wouldn't be that at all.
I think they need to push Lara far into the future from where she is in Shadow and make her be like classic Lara without any explination. It would be like a soft reboot where it isn't scrapping anything, just reformulating things on a new path. I think this would be the best way and they can market it and make it like Nicobus remake with an adult classic Lara Croft and not need to explain what happened between here and there. We would start with Lara having some fun roughing up some badies and raiding a complicated tomb. |
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