11-11-21, 06:12 | #1 |
Member
Joined: Oct 2017
Posts: 1,547
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The tomb5 project
Hi everyone!
Today I am announcing a little project that I, along with ChocolateFan, have been working on for a while we call it the tomb5 project. (stylized in all lowercase) In a few words, it is a decompilation project that, first and foremost aims to document and preserve the original source code and assets of the game, and secondly, aims to provide bug fixes and gameplay improvements in many sections of the game. And yes, there already is a decompilation project in the works, but that project took a "from the ground up" approach, tomb5 instead utilizes a .dll file to inject decompiled code into the executable. Similar to Arsunt's TR2Main project. We are fully open source, and our code can be used anywhere under the aforementioned license in the repository, along with credit Full credits:
now with the formalities out of the way, here comes the fun part Fixes:
Additions:
(more detailed changelog will be available in the repository soon!) And many more to come If you have any questions about any fixes/additions, feel free to ask. And feel free to report any bugs you may find, or suggest new fixes/additions. All feedback is appreciated A few pictures! Original: tomb5: Original: tomb5: and a couple screenshots from tomb5 to show new stuff Footprints and fixed sky in The Base: Red swipe card in VCI: (it turns green when the card is swiped. In the original PC version, it was always green.) PSX-like shadow: Download is on the releases page on the repository, simply unzip into your TR5 folder The package contains a slightly modified TR5 executable to allow injection of the dll, and the dll itself, where all the magic happens lastly, I hope this project allows people to have a better experience, and enjoy their TR5 playthroughs! Happy raiding! |
11-11-21, 06:18 | #2 |
Unverified
Joined: Jan 2008
Posts: 5,140
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The love TRC deserves
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11-11-21, 06:48 | #3 |
Member
Joined: Sep 2020
Posts: 354
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This project sounds amazing!
I'm just impressed by your attention to details. Well done! |
11-11-21, 07:48 | #4 |
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Joined: Nov 2019
Posts: 977
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Yay Woops I'm glad you released it
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11-11-21, 08:40 | #5 |
Member
Joined: Aug 2008
Posts: 12,098
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Oh wow, the changes sound amazing! I wanted to replay TR5 so this is a perfect occasion!
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11-11-21, 09:20 | #6 |
Member
Joined: Oct 2017
Posts: 1,364
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That's a good idea! I really liked you work together with chocolatefan dude, so it we can do level editors on TRC but with less bugs this time?
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11-11-21, 09:28 | #7 |
Inactive
Joined: Sep 2014
Posts: 3,594
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this is EXCELLENT!! are you guys going to look into ways of fixing the glitches in "Red Alert!"?
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11-11-21, 09:38 | #8 |
Golden
Joined: Oct 2009
Posts: 11,547
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Amazing WOOPS!
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11-11-21, 10:01 | #9 |
Member
Joined: Jul 2012
Posts: 4,319
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Absolutely fantastic work! I guess it's time to replay Chronicles.
My only suggestion would be to make the moon smaller, as it's several times larger than how it appears in our sky. Although Bruce Almighty moons are in most videogames, so it really isn't a problem. |
11-11-21, 10:37 | #10 |
Member
Joined: Oct 2011
Posts: 764
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Did a quick test. The elbows joints finally appear to not be rendering oddly at extreme angles anymore. A quick run of the 13th floor to test for some other issues and ended up finding one I don't remember occuring on the vanilla exe. The track of the laser trap in the corridor leading to the room with the level's first secret appears to have been shortened to just the 2 squares next to the crawlspace that leads to the room. I'm not sure if it's the patch's doing or something else.
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