04-11-24, 01:22 | #1851 | |
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Joined: Jul 2020
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Quote:
In the original game, it's pretty much useless since you can't even look at it, it just spins around in the inventory. If I'm understanding what you mean correctly, something like making those items actually useful? Where you could look at it and possibly determine if you're in the correct spot? It'd be really cool if they could implement some sort of examine function, to look at items more closely, since a lot of inventory items in AOD are dependent on that sort of thing. |
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04-11-24, 07:14 | #1852 |
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Joined: Sep 2017
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Yeah that's the idea
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05-11-24, 07:10 | #1853 |
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07-11-24, 16:12 | #1854 |
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Joined: Sep 2007
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TR4-6 Remastered 7 things that need to be improved
https://gamerant.com/tomb-raider-4-6...d-improvement/ The controls for the Boaz fight need to be fixed, trying to get Kurtis to aim at the rest of the pods on her back was very irritating. |
07-11-24, 23:38 | #1855 |
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I'm not sure if this has been mentioned already, but I hope TR4 Remastered will include a statistics system similar to that of the other episodes. I've always disliked that the statistics only show the total number of the secrets in the game, rather than the number for each level.
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07-11-24, 23:42 | #1856 | |
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07-11-24, 23:45 | #1857 | |
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07-11-24, 23:56 | #1858 |
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08-11-24, 00:02 | #1859 |
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08-11-24, 00:04 | #1860 |
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