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Old 26-02-24, 12:24   #311
tomee
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Originally Posted by charmedangelin View Post
The remasters are worse than AOD when it comes to bugs and being unfinished. Even classic mode is missing special effects for fire and water. Like how TF did Aspyr **** something up like this?
Alright, this is also in fact a crazy reach. The glitches, while unfortunate, in no way are game breaking or frustrating to the point of people giving up 30 seconds in because they’re struggling to climb up the balcony from the trash container.
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Old 26-02-24, 12:26   #312
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The sabotage theory is so absurd that I don't even know why so many people are entertaining the idea. Ok, imagine if the Epic store got priority and got a more polished version of the game first, even then there's no way the intention was malicious. Can you imagine CD rubbing their hands together in an office meeting "we're finally going to bring down classic Tomb Raider... With a patch! Muahahaha!" No. Makes absolutely no sense

Even if CD didn't develop the remasters themselves, it's still their brand and IP and the game is as much as theirs as Aspyr and Saber's. So why would they want to sabotage their own game? Get a grip, peeps
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Old 26-02-24, 12:30   #313
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Originally Posted by Red Knight View Post
Part of me is happy to hear that there is already a superior version out there. And hopefully this means we will get some quality patches soon.

There is at least that. General sentiment anyhow is, yes, it would've been nice to have from the offset. But alas.

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So why would they want to sabotage their own game? Get a grip, peeps
This aswell. It's beyond ridiculous. Some people just don't want to embrace a good thing if it is not perfect. Some revel in having something to become accusatory of.

Last edited by griffabee; 26-02-24 at 12:32. Reason: Additional quote reply
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Old 26-02-24, 12:35   #314
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Here's a few things I noticed in the Epic Games version for anyone thats interested:

- The cistern key is now visable.
- The ceilings of St. Francis Folly are much nicer and fancier with cracks in to let light through.
- the grates in the fire room in Midas now have a light source coming through them.
- The water texture in Bartolis hideout where you get the Uzis is fixed, as well as the ladder textures not being stretched.
- the graphical glitch of a flashing texture in the pillar room in Midas is now fixed.
-Several new skylights have been added to multiple areas that used to be too dark to see in.
- The window to the right of the entrance of crift manor in TR2 no longer shows the skybox when you get a certain distance away.
- The painting in the water near the end of The Coliseum is now fixed and isnt there anymore.

That's all I noticed so far
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Old 26-02-24, 12:38   #315
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Are all the weird stretched textures in Tomb of Qualopec fixed?
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Old 26-02-24, 12:39   #316
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Originally Posted by tomee View Post
Are all the weird stretched textures in Tomb of Qualopec fixed?
I'm not sure. Which room were those in?
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Old 26-02-24, 12:47   #317
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Originally Posted by FimbulWinters View Post
- The cistern key is now visable.
How did they change them? Are they massive like the keys in TR2? I hope that's the case because it's a method that I prefer.
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Old 26-02-24, 12:51   #318
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Originally Posted by UroshUchiha View Post
How did they change them? Are they massive like the keys in TR2? I hope that's the case because it's a method that I prefer.
They're slightly bigger and WAYY easier to make out against the floor texture.

I'd show a picture but I dont think we're allowed attachments haha
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Old 26-02-24, 12:53   #319
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Quote:
Originally Posted by FimbulWinters View Post
Here's a few things I noticed in the Epic Games version for anyone thats interested:

- The cistern key is now visable.
- The ceilings of St. Francis Folly are much nicer and fancier with cracks in to let light through.
- the grates in the fire room in Midas now have a light source coming through them.
- The water texture in Bartolis hideout where you get the Uzis is fixed, as well as the ladder textures not being stretched.
- the graphical glitch of a flashing texture in the pillar room in Midas is now fixed.
-Several new skylights have been added to multiple areas that used to be too dark to see in.
- The window to the right of the entrance of crift manor in TR2 no longer shows the skybox when you get a certain distance away.
- The painting in the water near the end of The Coliseum is now fixed and isnt there anymore.

That's all I noticed so far
Awesome stuff! Thanks for sharing!
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Old 26-02-24, 12:55   #320
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The list of these improvements are promising. I just sincerely hope they also fix the water as well as Maria doria, Tibet - etc. Seems weird to add that entire sky area in palace midas but kept the water looking like that! Even the water in the room where you kill Tony in tomb raider 3 (after he turns it pink) looks better!
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