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Old 12-03-24, 23:02   #11
Kasumi
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Hey did you try the EGS .dlls on the updated game? It worked for me. I will need to test more, it's late here, but I checked and had 21 poses after installing.

Edit: specifically, I used tomb123.exe from the version I updated with EGS patch I got from this forum, and tomb1.dll from your mod for EGS version, and it had old Photo Mode with more poses but no way to move Lara, AND all the levels updated in the new patch (easy to see in Colosseum or Midas rooms that have new 3D mountains on the horizon).

This makes me wonder if its possible to backport the 14 extra poses (only 7 are shared) into the new version, as they are part of code, not level data files.

Last edited by Kasumi; 12-03-24 at 23:14.
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Old 12-03-24, 23:43   #12
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Quote:
Originally Posted by Kasumi View Post
Hey did you try the EGS .dlls on the updated game? It worked for me. I will need to test more, it's late here, but I checked and had 21 poses after installing.

Edit: specifically, I used tomb123.exe from the version I updated with EGS patch I got from this forum, and tomb1.dll from your mod for EGS version, and it had old Photo Mode with more poses but no way to move Lara, AND all the levels updated in the new patch (easy to see in Colosseum or Midas rooms that have new 3D mountains on the horizon).

This makes me wonder if its possible to backport the 14 extra poses (only 7 are shared) into the new version, as they are part of code, not level data files.
You're right! Thank you so much eheh it's working again
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Old 13-03-24, 01:11   #13
dec1337
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Originally Posted by joaocht View Post
And unfortunately it is broken after the patch The game doesn't load when I use your .dll files
PS- This is by far my favorite and useful mod to use!
Just got home and downloaded the update, updated original post with newest patch support


Quote:
Originally Posted by Kasumi View Post
Hey did you try the EGS .dlls on the updated game? It worked for me. I will need to test more, it's late here, but I checked and had 21 poses after installing.

Edit: specifically, I used tomb123.exe from the version I updated with EGS patch I got from this forum, and tomb1.dll from your mod for EGS version, and it had old Photo Mode with more poses but no way to move Lara, AND all the levels updated in the new patch (easy to see in Colosseum or Midas rooms that have new 3D mountains on the horizon).

This makes me wonder if its possible to backport the 14 extra poses (only 7 are shared) into the new version, as they are part of code, not level data files.
Interesting that this works haha maybe not much data has changed in the DLL, may have some unforeseen side effects though

I have modified and uploaded the new steam patch DLLs

As for bringing the poses from the EGS build into this one, that is something I will look into tomorrow when I have some free time to compare the new and old DLLs, this is something I personally want as I noticed immediately there's only 8 poses in the new patch

Last edited by dec1337; 13-03-24 at 01:33.
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Old 13-03-24, 02:41   #14
Dario108
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I used a mod that used the same idea as yours that I found on a youtube video.
I guess they think you just took his code edit and reuploaded it

Anyway...thanks for the update
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Old 13-03-24, 03:10   #15
Tayrona
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Originally Posted by dec1337 View Post
Just got home and downloaded the update, updated original post with newest patch support

I have modified and uploaded the new steam patch DLLs
Thanks for the update. I am not really sure but after selecting outfits on photo mode and going back to the game, makes all the guns invisible at least for me.
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Old 13-03-24, 04:50   #16
CountessGear
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... after selecting outfits on photo mode and going back to the game, makes all the guns invisible at least for me.
Are the outfits in question TR1's training outfit or TR2's bathrobe? AFAIK, there's a quirk of how items are associated in the game, with weapons tied to different versions of the hand models, and those then paired with specific outfits.

Basically, you can fire a shotgun in the bathrobe because she was intended to, but you're otherwise using the world's most effective finger pistols.
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Old 13-03-24, 05:04   #17
Tayrona
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Yeah, I have tried using different outfits and this wasn't an issue with the vanilla game version. There is the option to rename the outfits to the one you wanna run nonetheless.
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Old 13-03-24, 06:16   #18
Kasumi
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Quote:
Originally Posted by dec1337 View Post
Just got home and downloaded the update, updated original post with newest patch support




Interesting that this works haha maybe not much data has changed in the DLL, may have some unforeseen side effects though

I have modified and uploaded the new steam patch DLLs

As for bringing the poses from the EGS build into this one, that is something I will look into tomorrow when I have some free time to compare the new and old DLLs, this is something I personally want as I noticed immediately there's only 8 poses in the new patch
Seems first seven poses are the same (every patch adds pose 7 that looks like statue in Chronicles), pose 8 is unique in new patch, poses 8-21 were unique to EGS version. Makes me wonder if there's anything else that was in that leaked patch that isn't in the official one?
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Old 13-03-24, 10:51   #19
dec1337
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Quote:
Originally Posted by Kasumi View Post
Seems first seven poses are the same (every patch adds pose 7 that looks like statue in Chronicles), pose 8 is unique in new patch, poses 8-21 were unique to EGS version. Makes me wonder if there's anything else that was in that leaked patch that isn't in the official one?
So all the pose data is stored in "1/DATA/POSE.txt", and all removed poses are in that file just commented out with "//" and so removing those "//" will re-enable the poses that they locked for some reason.

MuruCoder has released a pre-modified txt on the Nexus doing just this to unlock all poses, and you could even make your own poses too in theory since this data is seemingly just XYZ position data for each mesh weight?
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Old 13-03-24, 11:15   #20
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^ I think it's just rotation for each weight/joint/bone.

I created a thread in the modding section.
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