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Old 15-10-24, 00:11   #11
SrDanielPonces
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guys u cant just remove the strength system because:
  1. i feel stronger now is iconic
  2. the levels are designed over what lara can achieve over time.
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Old 15-10-24, 00:19   #12
Pietras
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Originally Posted by SrDanielPonces View Post
guys u cant just remove the strength system because:
  1. i feel stronger now is iconic
  2. the levels are designed over what lara can achieve over time.
Britney's headshave is iconic, no one will miss *playing* I Feel Stronger

And just give her full stats form the start and/or make the jump button push time tied to jump lenght, problem solved
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Old 15-10-24, 00:21   #13
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It's worth noting that AOD was originally designed to have a much more complex strength system, which would have made the gameplay very fun and entertaining. To get a beter idea of what Core had in mind, check out the "User Interface" section in the tombraiderchronicles.com AOD page.

If the remaster can implement it like that, I would love for it to be included
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Old 15-10-24, 00:24   #14
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Additionally, areas such as Parisian Ghetto could use some tweaks and add NPC's. In the OG, Lara just ran around the empty streets of Paris and it felt weird. I get it's early in the morning when she gets there, but as the levels progress, time moves along. If memory serves me, she wakes up in an abandoned train wreck at 6am. By the time she climbs, meets Janice, speaks to Bernard, Pierre, the bodyguard, the herbalist, goes to the Serpent Rouge, finds the graveyard, etc, I'm positive it would be at the very least noon by that time. People would come out of their homes by then.
Honestly yes, but I can already hear all the endless whining about any new character. Maybe it could be less of an issue if they were *minor* new NPCs with just small ambient "cant talk im busy" lines without full conversation mode...
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Old 15-10-24, 00:25   #15
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The answer to fixing AOD is simple give AOD back to Core Design and let them finish what they started plus giving AOD back to Core Design will be a 🖕to Crystal Dynamics who don't have a clue what to do with Tomb Raider for example Anniversary a soulless remake that ruined some iconic parts like the fight with the T-Rex.

The only thing Rexy did was walk around in circles ignoring Lara until his rage meter was full only then did he attack and when he was dead his body became a convenient stairs to either the next level or a new area of the level I was on I can't remember which one it was.

Anniversary was the last Tomb Raider I played until Tomb Raider Remastered.

Less Anniversary more like Blandiversary, I renamed Underworld Blunderworld.
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Old 15-10-24, 00:26   #16
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Economy stats could be improved a bit. But then again, there's barely 2 shops in the game so... yeah.... a major fix would require adding brand new vendors with new characters and VAs. Not happening. Maybe they could add some vending machines with chocolate bars/herbs/outfits (especially to Prague) to work around the characters issue but that's it, they won't add vending machines with guns/ammo lol
They could add a purchase system for medikits, antidotes, and ammunitions similar to that of Indiana Jones and the Infernal Machine (in which it was really brilliantly thought out) upon completion of each level after the Parisian Ghetto. They should strew the levels with money/coins, though.

Oh, and I also recommend adding statistics screens at the end of each level like in TR1-3. The purchase screen could appear after the statistics screen.

Quote:
Originally Posted by RAID View Post
Additionally, areas such as Parisian Ghetto could use some tweaks and add NPC's. In the OG, Lara just ran around the empty streets of Paris and it felt weird. I get it's early in the morning when she gets there, but as the levels progress, time moves along. If memory serves me, she wakes up in an abandoned train wreck at 6am. By the time she climbs, meets Janice, speaks to Bernard, Pierre, the bodyguard, the herbalist, goes to the Serpent Rouge, finds the graveyard, etc, I'm positive it would be at the very least noon by that time. People would come out of their homes by then.
The beta version of the level had fog and a lot of policemen shooting directly at Lara (in the 2003 version the area is still cordoned off with barriers). They should restore them; this would make the level more challenging and fun.
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Old 15-10-24, 00:31   #17
Pietras
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They could add a purchase system for medikits, antidotes, and ammunitions similar to that of Indiana Jones and the Infernal Machine (in which it was really brilliantly thought out) upon completion of each level after the Parisian Ghetto. They should strew the levels with money/coins, though.
Aye, that would work too. Anything that adds new shops would help the economy aspect of the game. Otherwise there's almost nothing that can be improved esp as shops disappear after paris...
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Old 15-10-24, 00:42   #18
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Originally Posted by DragonSlayer View Post
The answer to fixing AOD is simple give AOD back to Core Design and let them finish what they started plus giving AOD back to Core Design will be a 🖕to Crystal Dynamics who don't have a clue what to do with Tomb Raider for example Anniversary a soulless remake that ruined some iconic parts like the fight w
Old Dragon yells at could

It's impossible because Core Design doesn't exist anymore.
There's no member of Core that work in the AAA game industry.
The solution to continue the story would be to have a book written by Murti to finish the Trilogy (kinda like Jennifer Millward have done).

I don't know why it hasn't been done by the way.
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Old 15-10-24, 00:47   #19
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^ Sad but true, Core went the way of the dinosaurs. We can only hope that Aspyr or whoever is doing the Remasters will fix the issues.
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Old 15-10-24, 00:49   #20
redfox45
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Originally Posted by JaguarXJ8 View Post
It's worth noting that AOD was originally designed to have a much more complex strength system, which would have made the gameplay very fun and entertaining. To get a beter idea of what Core had in mind, check out the "User Interface" section in the tombraiderchronicles.com AOD page.

If the remaster can implement it like that, I would love for it to be included
If they do, I want this exact flavor text

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