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Old 15-10-24, 00:52   #21
redfox45
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If they do, I want this exact flavor text

This is really interesting though and would be very cool but I really don't think they're about to go this deep into the game and change things this fundamental about it. This kind of thing is bordering on remake territory.
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Old 15-10-24, 00:57   #22
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Fix Bugs, add notes to the notebook, make controls better, add Dual Pistols, restore the original training area. That's that.
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Old 15-10-24, 00:58   #23
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tbf just implement the restoration project and then polish it up. if they have access to any original unused code then work with that too
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Old 15-10-24, 00:59   #24
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But with this change of upgrade you need to rethink all the configuration of every levels (except the start of course).

I don't see in the original why the upgrade system happened.

It's not justified by the story that Lara is weak at the start of the game.

There's a lot of capacities (two wow) you can hold much longer and you can jump much longer but the game doesn't let you use this a lot. Also the cool sprint jump is only here for the final level.

I'm sure it was a good idea on paper but like a lot of the things in this game I don't see the point.
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Old 15-10-24, 01:01   #25
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Aye, that would work too. Anything that adds new shops would help the economy aspect of the game. Otherwise there's almost nothing that can be improved esp as shops disappear after paris...
The purchase screen could be understood as Lara staying in touch with the Willowtree Herbalist, but I do not seem to recall him selling ammunitions (and Rennes after Parisian Ghetto is dead).

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This is really interesting though and would be very cool but I really don't think they're about to go this deep into the game and change things this fundamental about it. This kind of thing is bordering on remake territory.
The point is that all those strength and skill upgrades were meant for a longer and more complex game. The developers will not add new levels, so those functions are totally useless for AoD in its finished structure, even considering reintegrations of cut content.
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Old 15-10-24, 01:03   #26
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AOD was basically Shadow of the Tomb Raider. Ironically Shadow brought to life everything that Core Design was trying to do with AoD. The rpg elements, talking and purchasing things from NPCs. Hubs and side tombs were also part of AOD original concept.

I remember there were supposed to be three main hubs, Paris, Prague, and Turkey. Lara was supposed to visit the city to purchase and sell gear as well as get clues from NPCs to drive Lara to main levels as well as extra side levels that would reward Lara with bonus stats and powerful items.
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Old 15-10-24, 01:05   #27
a55
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Also, will they fix the map of the sewers?
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Old 15-10-24, 01:14   #28
Mr Od
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I suggested this new health/vital functions bar:

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I put forward this reinterpretation of the early beta health/abilities bars:



- Red: health
- Blue: breath
- Yellow: sprint*
- Green: poison

*Replaces temporary grab, per the suggestions in the foregoing post.
But this beta version was beautiful, indeed:



However, I don't understand what the function of the glowing point was.
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Old 15-10-24, 01:15   #29
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I think we need to keep our minds open and hold onto a bit of cautious optimism.

The reason I say so is because I truly believe if they felt that AOD was as unfixable as people claim it is, they would have never even considered it for a remaster collection. The fact they are and the seemingly deliberate wordplay ("Time to put things right") shows they very clearly understand what they have in their hands, and I'm sure in the end it will pay off.

AOD has been the joke of the TR community for nearly 20 years. Even if it's never 100% of what Core envisioned, I think it's high time it deserves its time to shine and be in a state where people can actually enjoy playing it, gameplay and everything.
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Old 15-10-24, 01:20   #30
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Making AoD play closely to how modern controls on the remasters play would be a major win in my book
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