07-11-24, 17:24 | #341 |
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No one has ever approached me and asked me to take part in this project. But even if they had, my contribution would have been minimal. Unfortunately, in recent years my personal life has undergone many changes and, at least for now, there is not much room for modding anymore. I admit, however, that I miss it very much. |
07-11-24, 17:28 | #342 | |
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07-11-24, 17:34 | #343 |
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07-11-24, 17:40 | #344 |
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I'd like to ask you. You worked on the game years ago and fixed many things without the source code. Having the source code would make the game more a lot more "fixable", isn't it?
I don't expect they add a lot of new things, but I hope they fix all those bugs, like wall problems, endless falls, etc. |
07-11-24, 17:43 | #345 | |
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But having it, I think you can basically change what you want at that point. Modding works by editing the files of an already released game. The source code are the "bones" so to speak, so beyond fixes I'd imagine you could add entirely new features if you wanted. But yes, it would definitely help with fixes. Since they'd be able to see directly in the code where features are not working properly and why. Last edited by Jathom95; 07-11-24 at 17:48. |
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07-11-24, 17:50 | #346 | |
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In fact, it is said that Silent Hill 2 source code was "Partially lost" and they released a remaster with a lot of bugs. I want to believe they're going to put a lot of effort for AOD. I mean it will be the last time to give that game a decent release. It would ALMOST be the happiest ending for AOD. I really hope the fans involved in the game know all those things that were missing... |
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07-11-24, 18:58 | #347 | |
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Check under background and development in the link below https://en.m.wikipedia.org/wiki/Sile..._HD_Collection |
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07-11-24, 21:53 | #348 | |
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Possibilities are endless: - switch the original EAX 3 audio engine to OpenAL to restore the original reverb and occlusion - add proper grass and fur with modern shaders - improve controls and camera - add realistic cubemap reflections for room geometry - soft shadows, ambient occlusion, dynamic lights ... and so on Anyway, I don't think a remaster will make AoD a perfect game like it was originally intended. Yeah, they can make it more eye-catching and less annoying to play but it still remains AoD with its slow pace, clunky gameplay and plot holes. What it really needs is a remake but we all know it will never happen so let's hope for the best with this remastered. |
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07-11-24, 22:05 | #349 | |
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Cheers mate, it's been some time |
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07-11-24, 22:40 | #350 |
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So am I.
"Time to put things right." Even if it's only a single quote we have to go off of right now, I just keep thinking of that. It tells me all I need to know. I think they very much know what they have in their hands and will do it justice. My optimism for this wants it to be AOD's redemption through and through. |
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