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Old 10-12-19, 21:22   #21
Tomb Raidering
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NO.
Okaaayyyyy... o.O
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We wouldn't even be grieving about it if this game was ever properly finished during that period.
Right, I guess...
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You're absolutely right about that. But Core Design had the inauspicious time to get this game finished properly unfortunately.
Right about what? That Core was as guilty as Eidos (Iím pretty sure that you Ďdidnít getí TR1249ís post)? If so, yes. Sony isnít to blame here. Core didnít want to evolve. And no, they didnít plan LAU-like controls ever in the gameís development. They had exactly the same Classic control scheme with the D-pad, and thatís what Sony rejected, which they had the right to.
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Those aren't rumors tho but keep on living in your world, where Core never did anything wrong
Facts, sweetie... ^.~
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Old 11-12-19, 09:03   #22
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Right, I guess...
Yes. That's exactly right for what I'm saying.
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Old 11-12-19, 09:47   #23
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Shoutout to my future bff Tomb Raiding for understanding my (sometimes poetic and extremely deep) posts.

I never said that CD was the only problem but other parties as well. Them putting out those levels with that design clearly showed the vision for visuals. They lacked gameplay and technical department tho. That's what I meant.
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Old 11-12-19, 11:01   #24
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I don't think Core is to blame. At all. It's all on Eidos and Sony.
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Old 11-12-19, 11:07   #25
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I don't think Core is to blame. At all. It's all on Eidos and Sony.
That's not how it works, sunnyboy. The developer is the first to blame for the game not working imo.
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Old 11-12-19, 11:19   #26
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Guys come on. Clearly Core, Eidos and Sony are all at fault to some degree. No one is completely innocent here.
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Old 11-12-19, 11:55   #27
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That's not how it works, sunnyboy. The developer is the first to blame for the game not working imo.
Unfortunately it doesn't also help that Sony was responsible for the developer unfriendly hardware of PS2.(PS2 was the most difficult hardware of that generation. Even developers had easier time with Dreamcast compared to PS2.)
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Old 11-12-19, 12:08   #28
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Well, Sony did ban analog controls at the last minute. And Eidos did ask for a lot of unnecessary "modern" mechanics to be added to the game, and they also asked for Chronicles to exist and they also denied the remake of TR1 Core wanted to do before AoD. Also, and I think no one is at fault for this, but the delay in the delivery of development kits certainly didn't help. I don't see anything fo fault Core for.
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Old 11-12-19, 16:49   #29
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Who said Eidos wanted those new mechanics? As far as I remember the team was more addicted to adding new mechanics than Vaskito is to dragging me randomly on Twitter.

They even admitted that the project was too big. I never said they're only to blame, but we can't take away that they were a mess too at the time.
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Old 11-12-19, 18:56   #30
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Who said Eidos wanted those new mechanics? As far as I remember the team was more addicted to adding new mechanics than Vaskito is to dragging me randomly on Twitter.

They even admitted that the project was too big. I never said they're only to blame, but we can't take away that they were a mess too at the time.
I personally believe that whenever a game gets delayed, publishers will force developers to add more features to the game.(Make the game bigger than it was originally.)

With each delay, AOD became bigger and bigger.
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