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#11 |
Professor
Join Date: Jul 2007
Location: Poland (CET)
Posts: 4,183
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Thanks a lot!
![]() - main game seems to work all good - the manor crashes after 2 seconds - custom levels crash on loadscreen
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#12 | |
Relic Hunter
Join Date: Jan 2006
Posts: 6,672
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#13 |
Explorer
Join Date: Oct 2011
Posts: 709
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It's just the running jumps that are different. It's hard to explain without a video, but to put it simply when tapping jump while running in Tomb3main, atm, Lara will jump almost immediately without waiting for the current animation to finish like it would in vanilla Tomb Raider. It's kinda like that walk-to-run jump, just minus the walk. Everything else behaves like vanilla however.
Also, antivirus decided to complain that the tomb3decomp.dll is a trojan all of a sudden, nevermind I ran it perfectly fine before. Last edited by Kirishima; 16-10-22 at 01:35. |
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#14 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,672
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Accidental duplicate of above post
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#15 |
Historian
Join Date: Aug 2012
Location: Italy
Posts: 460
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Finally, this is huge. TR3 is easily the most broken game after TR5 and that transparency glitch on nVidia is so troublesome... Appreciate all the work sooo much.
Might I ask what "Expand on Lara's moveset" exactly means in the changelog? ![]() |
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#16 |
Explorer
Join Date: Oct 2011
Posts: 709
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@topixtor
Woops/troye added a bunch of things that weren't in the vanilla game (or at least enabled) like that sprint to crouch move from 4 and the ability to immediately run after sliding down a slope. EDIT: Keycard pickups aren't being displayed in the corner for some reason after a quick test of HSC. Last edited by Kirishima; 16-10-22 at 02:20. |
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#17 | |
Professor
Join Date: Jul 2007
Location: Poland (CET)
Posts: 4,183
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I'm trying Templar's Secret. Agent's TR3 AOD also crashed.
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#18 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,672
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Venice at Night by stormchaser
![]() D3d8, D3dImm, ddraw, dec130, edec, ffplay, sdl. That feels like alot..some may not be needed. Edit: what is TR3 AOD? cant find a reference. Sounds intriguing Last edited by mizuno_suisei; 16-10-22 at 02:59. |
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#19 |
Professor
Join Date: Oct 2008
Location: Sunnydale
Posts: 4,800
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Troye...you have done it again. This was such a nice surprise to see today! Wasn't expecting any TR3 projects like this for a while.
Thank you so much ![]() One small thing I've noticed though: I'm setting everything up smoothly after a fresh uninstall/reinstall but one potential bug I found was Lara's inability to steer when she's in the upwards duck position. When she's on all fours she can steer as normal, but not in the animation right before that. I've tried on both keyboard and controller. Has anyone else encountered this?
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#20 | ||||
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,447
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that.. shouldn't happen, it doesn't happen on my side, what settings do you have on?
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![]() -- Thank you everyone for the support and kind words! I hope this makes TR3 more enjoyable for everyone ![]()
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