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Old 10-01-23, 02:29   #1
HaniHeger
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Default Accepting animation requests

I wanted to test how smooth my workflow would be in 3D animation, but since none of my projects are needing new animation for now, I would like to contribute to anyone who needs it.

So because of that, I will be briefly accepting requests, I can deal with more complex stuff, except something like Lara underwater. Objects animation are welcome too. But I won't make any promises, this is just for fun.

Last edited by HaniHeger; 11-01-23 at 03:11.
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Old 12-01-23, 15:15   #2
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Would it be possible to make weapons move up and down while spinning?
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Old 12-01-23, 22:34   #3
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Sure! But I'm not sure if I understand the movement correctly, is it just for an effect? Like floating? Is it moving perfectly vertically as if a machine is controlling it? Or does it have context? Like a person throwing a weapon into the air?
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Old 13-01-23, 15:49   #4
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Sure! But I'm not sure if I understand the movement correctly, is it just for an effect? Like floating? Is it moving perfectly vertically as if a machine is controlling it? Or does it have context? Like a person throwing a weapon into the air?
Oh I didn't know you could go that in-depth. I was thinking Quake 3 Arena animations. Have you done animations before to see whats possible?
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Old 16-01-23, 20:47   #5
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Oh I didn't know you could go that in-depth. I was thinking Quake 3 Arena animations. Have you done animations before to see whats possible?
Well I know my basics! I'm sorry I've never played Quake 3 Arena, do you have a video? (btw srry for the late reply)

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Old 18-01-23, 22:37   #6
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Well I know my basics! I'm sorry I've never played Quake 3 Arena, do you have a video? (btw srry for the late reply)
Hello, In Quake 3 arena weapons are rotating and bouncing. Here is the video https://youtu.be/cyCgMQvG_rc
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Old 20-01-23, 19:33   #7
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Hello, In Quake 3 arena weapons are rotating and bouncing. Here is the video https://youtu.be/cyCgMQvG_rc
Oh it's those kinds of weapons that you catch



Is it like this one? (0:56)

Last edited by HaniHeger; 20-01-23 at 19:35.
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Old 20-01-23, 23:00   #8
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Originally Posted by HaniHeger View Post
I wanted to test how smooth my workflow would be in 3D animation, but since none of my projects are needing new animation for now, I would like to contribute to anyone who needs it.

So because of that, I will be briefly accepting requests, I can deal with more complex stuff, except something like Lara underwater. Objects animation are welcome too. But I won't make any promises, this is just for fun.
Okay, this is a wild idea, but here goes:

An up-wall run when holding down sprint and pressing x when you reach the wall. Then Lara runs up it and stops for a mid second at the top where you can jump off backwards. IDK if this will ever be possible withe the classic engine but I've seen some pretty crazy things.

I will try to think of more ideas if this one doesn't work.
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Old 21-01-23, 21:45   #9
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Very parkour-like! Please tell me if this sketch (drew in 5 seconds) is what you are thinking about:


I guess I also need to know how many blocks high Lara is getting, in case you want her to grab a ledge or smt like that. But If you're not sure yet, I was thinking 9?
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Old 22-01-23, 02:55   #10
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Very parkour-like! Please tell me if this sketch (drew in 5 seconds) is what you are thinking about:


I guess I also need to know how many blocks high Lara is getting, in case you want her to grab a ledge or smt like that. But If you're not sure yet, I was thinking 9?
YUP! That's exactly what I was thinking! I would trust your judgement, because we're on the same page. Just a suggestion but maybe it should be higher than a straight up jump? so that it has a unique purpose and minimizes redundancy.
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