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#1 |
Hobbyist
Join Date: Jun 2005
Location: Rusland
Posts: 55
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I reversed a little tomb2.exe structure and fixed it to support mp3(CBR only) instead of CD audio tracks.
There are many people around who had problems with cut scenes audio playback, with background tracks playback and so on. I hope that with this fix there should be no problems with sound playback in TRII/TRIIGold anymore. Give it a try.
English files are also available here http://www.tombraiderchronicles.com/vista/patch.html http://www.tombraiderhub.com/faq/traudio.html How to make your own cdaudio.mp3/cdaudio.dat files.
Since Dec-2012 English version of this patch is also available under Steam ![]() a few words about two issues discovered:
Last edited by PaulD; 10-12-16 at 22:20. |
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#2 |
Professor
Join Date: Apr 2004
Location: Andalucía, Spain
Posts: 3,460
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Awesome work, dude!
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#3 |
Sage
Join Date: Jan 2005
Location: Russia
Posts: 51,185
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Hi there, bro
![]() We'll surely check your work and give you feedback ![]()
__________________
The Truth is out there... |
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#4 |
Hobbyist
Join Date: Nov 2008
Posts: 14
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Wow sounds awesome! I'll try it out as soon as I get home as I still haven't been able to fix my audio issue with this game. Hope it'll work!
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#5 |
Administrator
Join Date: Jun 2000
Posts: 58,868
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Thank you for your efforts. Look forward to reading the feedback.
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#6 |
Relic Hunter
Join Date: Aug 2007
Posts: 5,462
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Thanks, I'll check it
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#7 |
Relic Hunter
Join Date: Jan 2006
Location: Perth, Western Australia
Posts: 6,234
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I'd love to try this, but the file is a bit too big. Would it possible to upload only the Game executable? as I already have the audio tracks which I can convert to MP3 myself
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Australian, Japanese speaking TR addict. |
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#8 |
Hobbyist
Join Date: Jun 2005
Location: Rusland
Posts: 55
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here is fixed tomb2.exe without prepared cdaudio.mp3/cdaudio.dat
http://rapidshare.com/files/16604257...ix.EXE.only.7z but in this case you need to create audio\cdaudio.mp3 file by yourself and then update tracks data in text file audio\cdaudio.dat grab all tracks to track1.wav ... track61.wav see cdaudio.dat for reference. then put all these tracks into one file cdaudio.mp3, then update cdaudio.dat. cdaudio.dat contains data as follows: 01 12345678 abcdefgh text 01 - track number 1 space 12345678 - 8 digits for track start in ms 1 space abcdefgh - 8 digits for track end in ms 1 space any text new line (except last track61) |
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#9 |
Hobbyist
Join Date: Nov 2008
Posts: 14
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Wow, it works! I finally have music and voice
![]() I did notice 1 problem though: after falling in a body of water, the music and voices stop working. This is just from giving it a test run in the mansion level though, haven't tested it in an actual level yet. |
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#10 |
Sage
Join Date: Jan 2005
Location: Russia
Posts: 51,185
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Currently testing...
No bugs so far and perfect sync, I'm in Venice now ![]()
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The Truth is out there... |
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