28-04-22, 16:34 | #141 |
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Joined: Oct 2017
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Haven’t gotten around to them yet
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28-04-22, 19:45 | #142 | |
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28-04-22, 20:32 | #143 |
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Joined: Oct 2011
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When I exit the game, I get this message for some odd reason:
The instruction at 0x00000000773D7450 referenced memory at 0x0000000000000000. The memory could not be read. EDIT: Looks like including the memory addresses was pointless since they aren't the same on every exit. Last edited by Kirishima; 28-04-22 at 20:51. |
28-04-22, 20:39 | #144 |
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Joined: Aug 2012
Posts: 490
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Thank you for this fantastic update Troye! I love every single feature that you added!
I have been thinking, perhaps the final boss battle music could be restored like in the PS1 version? I was playing the PS1 version recently and I forgot that it has boss music. It makes a big difference to the energy of the escape. Also, maybe the PS1 inventory background could be added? |
28-04-22, 20:53 | #145 |
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Inventory background probably won't be added if it's not already in the files. Final boss music would probably require changing around some triggers in the level file itself, but I'm not someone who's ever made a level file for one of these games, so what do I know. That being said, not all revisions of the ps1 version play the music like that. My copy has it play the same as the PC version.
Last edited by Kirishima; 28-04-22 at 20:57. |
28-04-22, 21:22 | #146 | |
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Request: Number of secrets per level in the statistics would be very helpful. |
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28-04-22, 21:55 | #147 | |
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Joined: Aug 2011
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No worries. Thank you for adding the health bars to the inventory, and the clear inventory screen option is great! Also, thank you for fixing the "LOADING" text option, it's perfect for my resolution now.
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28-04-22, 21:55 | #148 |
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Joined: Dec 2006
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So happy the ammo hotkeys are in
Thank you Troye |
29-04-22, 03:14 | #149 | |
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If possible, I'd love it as well if they could be swapped around - since that seems to be what was intended anyway. |
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01-05-22, 17:25 | #150 | |
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