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Old Yesterday, 01:14   #601
Kidd Bowyer
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Join Date: Nov 2019
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EDIT: Didn't realize I'd posted this in the wrong thread: I'll move it.

Last edited by Kidd Bowyer; Yesterday at 03:31.
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Old Yesterday, 02:36   #602
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AkyV, you had asked only about reflection and mist intensities. Everything else I do not know for sure.

NGLE sets IndexTabWater in StrRoomTr4 to these values:
  • Water rooms: always 0;
  • Reflection rooms: 0, 5, 6, 9, 13 or 14, disregarding the chosen intensity;
  • Mist rooms: 1, 2, 3 or 4, according to the chosen intensity (although sometimes it is set to 0).
The value of IndexTabWater is then used to select a pattern for the caustics.

You can change IndexTabWater at any time, but it is not savegame stable.
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Old Yesterday, 08:12   #603
Join Date: Dec 2011
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Thanks, I'll try this soon. (I am only at the first steps of this feature now.)

About the savegame stability, hopefully it can be easily solved with a "MyData.Save" variable by Paolone, restoring the value from that eg. with the Load Game callback.

This is the last feature in my WIP third Mix plugin, at the latest I would like to send it to test in December.
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