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#101 |
Archaeologist
Join Date: Apr 2005
Location: Barcelona, Spain
Posts: 2,104
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This is the first time i'm starting to build a level around a concept/area instead of starting at the beginning section, and i'm enjoying the experience a lot. It has actually made me come up with ideas more easily!
![]() And this is my progress so far on my entry, central area of the level. Making the level with TR1Main. ![]() ![]() Undecided on the name, but possibly "Persian Underworld" ![]() |
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#102 | |
Historian
Join Date: Aug 2012
Location: Italy
Posts: 463
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![]() My own unrelased projects are constantly put to shame by you active guys with the classic engines at this point ![]() ![]() |
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#103 |
Archaeologist
Join Date: Apr 2005
Location: Barcelona, Spain
Posts: 2,104
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My TR1 CCC project has grown a bit since i last posted, now i'm approaching the 10 min mark of gameplay finally.
![]() This is how the central area of the level is looking now, trying my best to use it to its fullest potential and i'm very happy with how it's coming along! There's even some gameplay at the top of the central cavern. ![]() ![]() ![]() Right now i have a creative block so i decided to do the texturing and lighting on what i have at the moment for a change. I always waited to do the detail at the end but this way is more efficient. ![]() |
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#104 | |
Student
Join Date: Jul 2020
Posts: 189
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__________________
I do backflips every single day of my life. |
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#105 |
Archaeologist
Join Date: Oct 2017
Location: Brazil
Posts: 1,165
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hi guys im looking for beta testing to my triple c challenge,if you're interest on it,drop a dm
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__________________
''dare to come down to me,Yeah,That's right! let's dance!.'' |
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#106 |
Archaeologist
Join Date: Apr 2005
Location: Barcelona, Spain
Posts: 2,104
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