21-03-20, 17:23 | #411 | |
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Joined: Jul 2012
Posts: 6,507
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24-03-20, 18:53 | #412 |
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Joined: Oct 2008
Posts: 4,902
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Wow, this is such an awesome tool! Using this for the waving inventory and PSX health bar/breath meter. Thank you so much!
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06-04-20, 17:27 | #413 |
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Joined: Jun 2017
Posts: 1,664
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How is the Golden Mask patch coming along? Would love to use these features in Golden Mask without the secret bug being there.
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08-04-20, 00:31 | #414 |
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Joined: Dec 2011
Posts: 17
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How did you set those FMV files? I placed them inside the FMV folder, as .mp4 files, and the FMVs just won't play. I tried both deleting and not deleting the original .RPL files in the FMV folder to no avail.
Do I need to instal any extra patch besides Arsunt's .exe and .dll?? Arsunt's .exe is working wonderfully btw (using latest version), the only thing missing are the FMVs I read some people talking about peixoto's patch allowing the FMVs to work, BUT wouldn't that patch be redundant under the context of Arsunt's .exe. Either way, any tips on getting this to work? Last edited by JigenD; 08-04-20 at 00:58. |
10-04-20, 12:32 | #415 | |
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Joined: Jul 2012
Posts: 6,507
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I deleted the original files and put the remastered ones into the folder. Though it didn't work with the version of the patch that I had initially installed, but it works with the version that Laravision linked to.
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11-05-20, 18:26 | #416 |
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Joined: Nov 2007
Posts: 7,582
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Hey guys, so I downloaded the latest patch and all works just fine.
One small thing though (not sure how it is meant to look as never got it to work) the PSXBars never seems to enable. I got them to change position - but the colours don't gradient and they bars are the tiny PC ones still. Every other extra option works just fine (POV, Inventory, Fog) Any ideas? Nevermind - I got it working.. I totally missed the GUI scale options - set to 2 and it works fine.. also the rendering mode F7 fixed the colour issue Last edited by dcw123; 11-05-20 at 18:39. |
11-05-20, 18:32 | #417 |
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Joined: May 2006
Posts: 26,258
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Are there plans to extend resolution support beyond 2048x2048 - I guess when DX5 is circumvented somehow?
I have a 2560x1440 monitor, see... Also, I have this weird bug where the end-of-level fadeout doesn't work unless I'm running the game through dgVoodoo, no matter my setup. Anyone else? EDIT: To be clear, I'm using the pre-release version of TR2Main that supports GM. Last edited by tomblover; 11-05-20 at 18:48. |
11-05-20, 19:45 | #418 |
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11-05-20, 19:58 | #419 |
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Joined: Jun 2017
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12-05-20, 00:11 | #420 | |
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Joined: Jul 2012
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