21-09-09, 16:57 | #1001 | |
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Quote:
Why? Please can someone help me? P.S.: Don't warry! I asked Monkey13 because I'm sure that he uses Blender! Only for this! |
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21-09-09, 16:58 | #1002 |
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21-09-09, 17:24 | #1003 |
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21-09-09, 18:34 | #1004 |
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Items
Last edited by Navid; 25-10-17 at 07:49. |
21-09-09, 20:02 | #1005 |
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Last edited by $AtlantiB$; 21-09-09 at 20:06. |
21-09-09, 20:04 | #1006 |
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21-09-09, 20:08 | #1007 |
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I want to start making 3D objects of my own, but how would I go about doing it?
What would I need? How would I apply the textures? Et cetera? |
22-09-09, 08:19 | #1008 | ||
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Joined: Jun 2009
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Hey, everyone!
The latest additions are: The Skull: [IMG]http://i35.************/2q2e0lg[/IMG] and the Top Hat [IMG]http://i36.************/4r22xf.jpg[/IMG] which has been fitted to Lara's head, though I don't know if if will fit anyone else's. I have included a simple pose file for moving the pony tail and front hair out of the way. And for some reason, I can multiquote now, so... Quote:
Matty, how would anyone know I use Blender? Hmmm... But seriously, are you trying to edit a .mesh format model? I've done a little experimenting with that myself. Do you have Sephirostoy's scripts for importing and exporting from and to the mesh.ascii format? The process is Convert the desired modelname.mesh (Meshbintoascii script from Dusan) to a .mesh.ascii file Import the modelname.mesh.ascii (Importmeshasciiextended, script from Sephirostoy) into Blender (by way of a text editor window) Make your changes (correctly) Export (Exportmeshasciiextended, Sephistroy's again) in Blender's text editor window again Convert (Meshasciitobin) to a binary modelname.mesh file for use in XNALara Cross your fingers and hope you have done it right (I hope I've described it right, it's been a little while). Oh and Liamrulez, please join the discussion about this: I'm no expert so you may very well know better than I. I also think it helps to discuss these problems in the forums, so that others might learn. Quote:
Thanks, toxicrader. They can also be carefully edited to change filenames for textures, in any text editor. Last edited by Monkey 13; 22-09-09 at 08:55. Reason: Spelling! |
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22-09-09, 08:40 | #1009 |
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22-09-09, 09:04 | #1010 |
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