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Old 10-06-24, 16:42   #521
MuruCoder
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You need to select boot faces/polygons and assign them to whichever material you want. Usually it's easier to change material before deleting it. Enter edit mode, deselect all, then select by material (in this case you could have selected boots alone by black material first). Then pick a different material and assign what is selected. Then delete the first material you wanted replaced safely because now every face that was assigned to it are assigned to the new one.
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Old Yesterday, 06:11   #522
Tilarta
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Exclamation Brown in Blender, Black ingame

I am uncertain if I performed the procedure correctly.

I changed the material reference and in Blender, the boots become brown.
But the exported TRM reverts to black.

I can't remove the 8092 texture completely because the model is still dependent on that somehow.
When I did, the camo pants pattern got all messed up.

Also, the holsters are using 8092 as well, I think because the holster belt for the long pants is a different mesh shape.
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Old Yesterday, 06:31   #523
Jiraz
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there is the possibility of being able to edit the geometry of the levels? I would like to try rounding some edges and see what comes out
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Old Today, 16:17   #524
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Quote:
Originally Posted by Jiraz View Post
there is the possibility of being able to edit the geometry of the levels? I would like to try rounding some edges and see what comes out
Not yet but you'll want to follow this thread for that:
https://www.tombraiderforums.com/sho...d.php?t=229046
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