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#21 | |
Student
Join Date: Feb 2011
Posts: 113
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#22 |
Tomb Raider
Join Date: May 2007
Location: The Death Star
Posts: 15,769
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I would like to go over to the forums and ask myself, but that wouldn't look good on my part as I'm not the one who's in charge of the project.
Also I'm not a programmer, so that doesn't help either.
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"Moff's the stuff" |
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#23 | |
Relic Hunter
Join Date: Mar 2005
Posts: 9,226
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![]() I'm sorry, but I couldn't help myself. Last edited by ggctuk; 13-03-13 at 18:33. |
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#24 |
Archaeologist
Join Date: Jun 2011
Location: In a dream... Gender: Female
Posts: 2,198
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This would be great, but...
1. I don't care if it's illegal. 2. I don't think this is going to happen.
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"You know, you're not nearly so ugly when you're screaming."- Bayonetta |
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#25 | |
Professor
Join Date: Apr 2009
Posts: 3,768
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If it walks like a quack and if it ducks like a quack, it is a quack. |
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#26 |
Professor
Join Date: Dec 2010
Posts: 2,732
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Right, I feel I should clear things up here. At the time of the discovery, there wasn't really a "team" formed. Dimosz was working on an unpacker/repacker/injector which sadly, he did not finish. I'm not quite sure whether he did finish it but not post it, I don't know because the communication between us was rather poor since at the time I didn't really like Skype & barely used it.
The role I wanted to play was nothing more than "tools support" creating tools to port the content from Xbox -> PC. I was checking through the model formats recently and it appears that it is possible however, there are no repack tools and it's a current gen game so I will avoid it for now. It would be an interesting project to work on but there are no injection/repack tools for the game so sadly, it's not possible at this time. One think that saddened me was that Dimosz wanted to make profit off the work he was doing. I respect that he was working hard but that's a little overboard. All the work I have done which is similar, I worked non-profit because I love to share the work and you may be familiar with some of my other projects. Hope this explains it all. Kind regards. |
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#27 |
Archaeologist
Join Date: Jun 2009
Location: Slovakia
Posts: 1,417
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PC version could be released at least. I bet it would not take much time to convert it, since Xbox/Windows is one and the same Microsoft.
The question is, is it life time exclusivity or just for a limited amout of time? |
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#28 |
Student
Join Date: Feb 2011
Posts: 113
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#29 |
Hobbyist
Join Date: Jun 2013
Location: The Netherlands
Posts: 56
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How is this project going on? Are there any developments? Oww, I would love to see those dlc's on pc!!
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#30 | |
Student
Join Date: Feb 2011
Posts: 113
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