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#28881 |
Professor
Join Date: Nov 2017
Location: England
Posts: 3,362
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I wonder if (and would hope that) all 3 graphics modes (enriched, resolution and performance) could run solidly at the same time on PS5 if it was ever patched. Shadow only ever had resolution and framerate mode, which was patched so both could run at once and it's very stable.
Rise has 3 unique problems that the prior and next game did not; abhorrent/non-existent anti-aliasing which produces shimmering galore on foliage which resolution mode fixes. It has an input lag which performance mode fixes, and has distracting level of detail pop in at abnormally short distances whereby enriched mode allows higher detailed geometry to be in view from much further back, eliminating a lot of pop in. Rise really could shine if all 3 could be combined. ![]() |
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#28882 |
Relic Hunter
Join Date: Nov 2016
Posts: 5,807
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Yeah I hated how shiny the foliage was in Rise. The outdoor lighting system wasn't well implemented at all. The game looked really good when exploring zones like crypts or tombs but the hub areas didn't look polished at all. I think Shadow remedied it tho.
Actually on a whole I thought Rise's graphics were hugely inconsistent. You can tell they focused more on the linear parts of the game. Last edited by biscuits; 26-05-22 at 00:50. |
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#28883 |
Tomb Raider
Join Date: Jul 2009
Location: Brisbane, QLD, Australia
Posts: 12,687
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Could that possibly be because Eidos Montreal were the ones that did the tombs?
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That's what she gets for killing Steph and rejecting Alex's advances. |
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#28884 | |
Tomb Raider
Join Date: May 2009
Posts: 24,086
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... in my opinion. |
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#28885 |
Explorer
Join Date: Jan 2017
Location: Portugal
Posts: 630
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I don't know if this is known within the community, but I was replaying the flooded archives on extreme survivor difficulty. And while i was looking for a vessel on the left side of the map, there's a small underwater section where you have to try to be stealth and kill trinity soldiers. Well, I was caught and I tried to escape from that section and tried to go the other way around to kill them. However, to my surprise the deathless ones came and killed the trinity soldiers (off-screen). When I came back their bodies were no where to be found. That's a really cool detail that the deathless ones come to kill trinity soldiers simply because they gave away their position while they were shooting at me
Last edited by andre_costa; 09-08-22 at 18:18. |
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#28886 |
Hobbyist
Join Date: Aug 2022
Posts: 2
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Rise of the Tomb Raider is possibly my favorite Tomb Raider game of the new Trilogy (and possible all of Tomb Raider games), this game just nails it when it comes to everything I'd want from a third person action adventure game, solid combat and shooting, puzzles that are not obtuse and never feel mundane or detract from the overall experience, satisfying platforming and just enough room for exploration without making me feel lost, and I love the way they re-imagined Lara without taking too much away from her Badass and Confident traits.
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#28887 | |
Archaeologist
Join Date: Apr 2019
Location: Asia
Posts: 1,749
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#28888 |
Hobbyist
Join Date: Nov 2022
Posts: 1
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I like to play Remnant Resistance but I occasionally get glitches during gameplay. such as items put i the box not registering, wrong starting point and wrong targeted enemy location. Anyone else having this problem? How do I fix it without uninstalling and then re-install?
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#28889 |
Tomb Raider
Join Date: Jan 2016
Location: Virginia, USA
Posts: 21,312
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Replaying Rise I didn't realize that scene where Lara is talking to Jacob after escaping Trinity in the Soviet installation, that Lara was talking about what happened to her in 2013. She kept saying she needed answers in Rise and I could never understand what she meant. But when you play 2013 and Rise back to back you realize that a lot of the answers she needs are questions she has from her experience in 2013 on that island.
She learned the supernatural was real in 2013 and it forever changed her. It seems she in fact did carry that trauma from 2013 into Rise after all. I wish they actually showed Lara's therapy sessions. It would have been a really good wasy to show how traditional therapy could never work for Lara because she could never really talk about the supernatural. Tomb Raiding effectivly became Lara's therapy.
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Leader of the Phantom Thieves of Hearts Last edited by charmedangelin; 26-11-22 at 06:59. |
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#28890 |
Relic Hunter
Join Date: Apr 2001
Location: The Netherlands
Posts: 6,264
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Talking about something you need to talk about, always helps you emotionally. The point given, is that Lara is smart, and because she is smart, she would find a way to explain the unexplained with what Lara knows. The therapy sessions, is Lara's way of showing that she didn't "not talk" about her traumatic experience. She talks, and this helps to progress to her next adventure. (The whole adventure, Rise of the Tomb Raider is the therapy session). After what she has been through.
With recurring themes, like Lara doing what she is good at. Adventure. Did you really think that Jonah is there? Stories can be interpreted in many ways, but only the author knows the real story.
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Flames would not be eternal if they could dissolve. |
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