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#121 |
Historian
Join Date: Jan 2009
Posts: 327
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If they had time to take care of all the bugs and upgrade the control it could've actually really survive, as you say. Primal's Control System was flawless and the 360 camera somewhat of an innovation for it's time (strangewise this game did absolutely everything right and didn't survive either), spoken for myself I've had a great time playing Primal (it was 8-9 years ago I think), while AoD was hell controlwise (in my time I didn't even knew of patches, if they were some in 2003-2004).
Last edited by LCTRF; 13-07-15 at 23:37. |
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#122 | |
Professor
Join Date: Feb 2015
Posts: 3,519
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#123 | |
Inactive
Join Date: Aug 2006
Posts: 5,059
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Do not lie. Jean-Yves was not removed, he was replaced with Von Croy. |
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#124 |
Professor
Join Date: Feb 2015
Posts: 3,519
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Guys I'v always wonder why BOAZ had face skin like that,as it wasn't her real face and it was a mask or something like that
![]() Last edited by Jorje Croft; 14-07-15 at 00:04. |
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#125 | |
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Join Date: Aug 2006
Posts: 5,059
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I prefer movable camera. Core Design always wanted movable camera in Lara Croft Tomb Raider: The Angel of Darkness. Last edited by Aurimas; 14-07-15 at 00:05. |
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#126 | |
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Join Date: Feb 2015
Posts: 3,519
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I can't understand its very hard to develop 360 camera with mouse? yes as I know 360 camera was actual thing but I just can't understand what happened. dual gun mystery is a biggest secret in my life. |
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#127 |
Professor
Join Date: Sep 2014
Posts: 3,589
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Apparently, Boaz was in a plane crash when she was younger, and still has the scars from it. Were she given time to be developed, she could've served as a perfect foil to Lara: both were in plane wrecks when they were younger, and they dealt with it in vastly different ways.
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#128 | ||
Inactive
Join Date: Aug 2006
Posts: 5,059
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Last edited by Aurimas; 14-07-15 at 00:42. |
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#129 | |||
Historian
Join Date: Jan 2009
Posts: 327
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#130 |
Inactive
Join Date: Aug 2006
Posts: 5,059
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