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#1 |
Historian
Join Date: May 2009
Location: France
Posts: 274
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Nothing to see here
Last edited by nicobass; 07-12-16 at 02:20. |
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#2 |
Professor
Join Date: Dec 2005
Location: Italy
Posts: 3,598
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WHAT THE HECK? OMG, I'm so excited! This look so professional, can't wait to play this! Amazing work man!
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#3 |
Historian
Join Date: May 2009
Location: France
Posts: 274
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#4 |
Professor
Join Date: Dec 2005
Location: Italy
Posts: 3,598
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That sounds great! And please, remember to backup every file you make, because this looks by far the most ambitious and amazing remake on UE4 I've ever seen!
Last edited by .:Tirivol:.; 22-03-16 at 08:11. |
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#5 |
Tomb Raider
Join Date: Jul 2009
Location: Brisbane, QLD, Australia
Posts: 12,687
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This looks amazing!!
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That's what she gets for killing Steph and rejecting Alex's advances. |
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#6 |
Relic Hunter
Join Date: Jul 2007
Posts: 5,494
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OH. MY. GOD.
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#7 |
Relic Hunter
Join Date: Jan 2014
Posts: 8,483
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i need to play this!
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Worry is a misuse of your imagination. |
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#8 |
Relic Hunter
Join Date: Nov 2007
Location: England, UK Gender:Male
Posts: 7,471
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OMG OMG OMG... amazing!
No offence, but most fan made games using Unreal or other engines always use really horrible animations or objects etc.. This actually looks like the LAU trilogy in terms on control and movement. |
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#9 |
Historian
Join Date: May 2009
Location: France
Posts: 274
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Animations aren't provided by a game engine like Unreal except for procedural like IK feet placement or ragdoll, I work with MotionBuiler for my animations
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#10 |
Tomb Raider
Join Date: May 2007
Location: N/A
Posts: 20,441
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yaaaaaaaaaaaas...
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Check out "Checkout: Journey to Employee of the Month!" |
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