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#1501 |
Professor
Join Date: Jul 2015
Posts: 3,267
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Are we going to be able to play through all the wall?? It looks huge!!
(btw I hope you include an option to change the manual aim button to the "lock target button", so I can play the combat parts like a TPS :P hahahahahaha). |
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#1502 |
Unverified User
Join Date: Sep 2016
Location: Hogwarts
Posts: 249
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Congrats on making it Meagan's book Nico - wishing you every success <3
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#1503 |
Historian
Join Date: Jan 2013
Posts: 261
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So...apparently I will never stop being in awe of Nicobass' work. Love that aerial view of The Great Wall!
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#1504 |
Professor
Join Date: May 2008
Posts: 4,803
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Hey Nicobass, I have a question. How do you decide on the colors for a level? Is there a certain way you plan them out so that they are consistent?
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__________________
knockin' da boots |
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#1505 | |
Hobbyist
Join Date: Apr 2016
Location: Poland
Posts: 55
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User "laracroft1997" ask "please make it compatible with x32 Win7 " and I answered "Don't worry UE4 can build game for x32 bit systems. Here's a proof: [Image]" and "laracroft1997" answered "yay" ![]() And now for the latest topic about foliage... I really don't understand people that are talking something in topic like level design what they don't know anything. And really guys, you don't know it's "WORK IN PROGRESS" !?! ![]() |
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#1506 |
Explorer
Join Date: May 2016
Location: Greece , Athens
Posts: 662
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Is There Anything new about This game ?
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__________________
'' D'you know,it's gonna be a real pleasure to shut you up '' |
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#1507 |
Relic Hunter
Join Date: Jan 2014
Posts: 8,483
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If there's nothing in here, then no.
__________________
Worry is a misuse of your imagination. |
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#1508 |
Tomb Raider
Join Date: Jun 2006
Location: Norway
Posts: 10,298
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#1509 |
Professor
Join Date: May 2011
Location: tool.exe
Posts: 3,740
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#1510 |
Professor
Join Date: Nov 2002
Location: Croatia
Posts: 4,918
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__________________
I got sad when I realized how many people have left the forums since 2002. :/ |
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