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#121 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,733
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You'd probably have to contact the video author for that information, then recompile the PSX image file and such. Looks like they made a few edits across the beta to make certain slots accessible
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#122 |
Inactive
Join Date: Mar 2018
Location: Home
Posts: 1,453
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Yes which is possible how I can fix this whole version to add in all of those missing triggers from using the hexeditor. So do you know if there is a list of things I can do to fix it? I know with some levels the game will crash if we attempt to play some scene during the gameplay. So what are the things I can do to fix by adding in the missing triggers in this version?
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#123 |
Archaeologist
Join Date: Oct 2017
Location: Invercargill
Posts: 1,471
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It is literally posted on page 10 of this thread
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#124 |
Inactive
Join Date: Mar 2018
Location: Home
Posts: 1,453
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Ok got it!! Thank you very much now next, do I need to copy it somewhere?
Last edited by TRExpertgamer; 03-03-22 at 17:17. |
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#125 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,733
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You've gotta insert it into the ROM/image
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#126 |
Inactive
Join Date: Mar 2018
Location: Home
Posts: 1,453
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#127 |
Hobbyist
Join Date: Aug 2021
Location: Taoyuan, Taiwan
Posts: 7
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I believe that the music track "Stone the Crow 7" in Oct. 5th build is an extended version compared to the one in retail version. In Temple of Shiva video, when Lara runs past the spike trap, the track is played (at 11:50).
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