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Old 16-01-19, 12:18   #61
Ruu11
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Yaaaayy

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Old 16-01-19, 12:24   #62
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Yaaaayy

no link
maybe you shouldn't do that.
@jonathanrij will post the next video when gets time.
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Old 16-01-19, 12:46   #63
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Originally Posted by Helegad View Post
I stand corrected then
You probably didn't understood what I meant or it was just me writing the post in a wrong way
What I meant was that the animation is literally the same in both TR2 and TR3 HSC, her legs has an odd movement because the cutscene doesn't let you see them, you would see them going threw the floor without flyby cameras
If you don't believe that, well... there are 2 options, one is to compare Gh0st and my video together, second would be looking yourself at both the files
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Old 16-01-19, 14:02   #64
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Yeah it does look a bit like she's supposed to be getting up from bed or something, instead of getting up from the floor, but the camera in the TR2 cutscene does indeed crop that part out
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Old 16-01-19, 15:45   #65
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Originally Posted by New Dwight View Post
maybe you shouldn't do that.
@jonathanrij will post the next video when gets time.
It's fine. The main purpose of this thread is to serve as an open archive of documentation related to this particular beta, but I guess I should have made my OP more inclusive. I definitely encourage the community to share their findings and/or thoughts to promote conversation and to ensure accuracy.

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Originally Posted by Johnnay View Post
I can’t wait for you to record Thames Wharf ( my favorite level)
I intend to record Thames Wharf this weekend, followed by All Hallows. I hope you won't be disappointed by them, though. Thames Wharf has relatively minor differences (from what I've seen so far) and All Hallows ends too early. :/

Also, the Nevada Desert video is coming tonight.

Edit:

https://www.youtube.com/watch?v=AIHOdqGQGuM

Check the description for a list of differences.

The level was a bit of pain to finish, due to the electricity staying on and Lara being unable to open the doors (because the lever isn't directly above a straight surface). Therefore, I got rid of the electricity manually and moved the lever to an appropriate spot. I could have also ended the level without the quadbike, but there's no fun in that.

Last edited by jonathanrij; 16-01-19 at 23:27.
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Old 17-01-19, 23:54   #66
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Also with Nevada Desert you don’t get to see the planes swooping by compared to the final version

Also I can’t believe there is some brightness in the beta compared to the final where the game is dark
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Old 21-01-19, 17:24   #67
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Really interesting thread here. I'm glad we know what CUT10 is now
I took the time to make videos of some inaccessible areas in this beta, those being the door in Lara's Home and most of High Security Compound.

High Security Compound:
https://www.youtube.com/watch?v=6XnaJDaSYtc

Lara's Home door:
https://www.youtube.com/watch?v=ErLt6Tyqhlw

As you can see there are some interesting differences in the Compound, most notably the textures and the different death animation for the gun guard. The problem with this level is a game crash that always occurs when passing a certain spot in the level, which I was able to get around with some precision. And the two double doors don't open. There's also a randomly placed level end trigger in the "kitchen" area. It's also clear the level was supposed to end when entering the "storage" area instead of the truck like the retail build.

For Lara's home it seems to be the exact same as Tomb Raider 2. I believe the geometry behind the glass is slightly different but it's way too dark to tell and everytime I tried hacking Lara behind the glass the game crashed.
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Old 21-01-19, 19:48   #68
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Well the Compound looks like a mess, obviously, it's interesting though that the cutscene after it seems finished at the same time? Funny how they also plastered temporary texture all over everything while working on geometry...

The cellar in Home is obviously unfinished and it's probably just the same rooms as TR2 with textures removed/replaced for temp ones...
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Old 22-01-19, 01:08   #69
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Looks like they build the entire level before doing the textures. I feel bad for whoever had to go back to all those rooms and fix that hot mess.
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Old 22-01-19, 08:02   #70
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Quote:
Originally Posted by Woops View Post
As you can see there are some interesting differences in the Compound, most notably the textures and the different death animation for the gun guard.
Looks like the animation used for the soldiers in TLR.
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